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12 commits
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17 changed files with 1825 additions and 3598 deletions
2
Makefile
2
Makefile
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@ -28,6 +28,8 @@ SOURCEFILES = \
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src/raycast/ray.c \
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src/raycast/walls.c \
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src/renderer/render.c \
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src/sprites/sort_sprites.c \
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src/sprites/sprite_caster.c \
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OBJECTS = $(SOURCEFILES:.c=.o)
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NAME = cub3d
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82
ressources/box.xpm
Normal file
82
ressources/box.xpm
Normal file
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@ -0,0 +1,82 @@
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/* XPM */
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static char * box_xpm[] = {
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"64 64 15 1",
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" c #FF00DC",
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". c #914500",
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"+ c #B2A600",
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"@ c #B9B400",
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"# c #A78B00",
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"$ c #B5AD00",
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"% c #A38100",
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"& c #9A6800",
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"* c #965800",
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"= c #A58700",
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"- c #CAD500",
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"; c #BEBE00",
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"> c #C7D000",
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", c #C1C500",
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"' c #6A3300",
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" ",
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" ",
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" ",
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" ",
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" ",
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" ",
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" ",
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" ",
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" ",
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" ",
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" ",
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" ",
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" ",
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" ",
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" ",
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" ",
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" ",
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" ",
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" ",
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" ",
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" ",
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" ",
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" ",
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" ",
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" ",
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" ",
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" ",
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" ",
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" ",
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" ",
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" ",
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" ",
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" ",
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" ",
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" ",
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" ",
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" ",
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" ",
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" ",
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" ",
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" ",
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"................++@@#$..........................................",
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"..............%%&&..#$............@.............................",
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"..............**.....##.........................................",
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"....................&+.............@$...........................",
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"....................+&..............$@..........................",
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"................................+&...@..........................",
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"..................=-...........##....;&.........................",
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"..................>,............$$##+#..........................",
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"..................................##&...........................",
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"''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''",
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"''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''",
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"''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''",
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"''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''",
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"''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''",
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"''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''",
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"''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''",
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"''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''",
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"''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''",
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"''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''",
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"''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''",
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"''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''",
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"''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''",
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"''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''"};
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4980
ressources/test.xpm
4980
ressources/test.xpm
File diff suppressed because it is too large
Load diff
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@ -6,7 +6,7 @@
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/* By: kcolin <kcolin@42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/07/17 14:54:36 by kcolin #+# #+# */
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/* Updated: 2025/08/05 15:22:09 by kcolin ### ########.fr */
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/* Updated: 2025/08/07 11:38:18 by tchampio ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -22,8 +22,11 @@
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# define RESSOURCE_DIR "ressources"
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# define MOVEMENT_SPEED 0.000005
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# define ROTATION_SPEED 0.000002
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# define PLANE_VALUE 0.66
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# define PLANE_VALUE 0.6
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# define TEXTURE_SIZE 64
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# define SPRITE_TRANPARENCY_COLOR 0xff00dc
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// 4 static ones, 3 perks, the box and 25 zombies at max
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# define MAX_SPRITES 30 // FIXME: Change to 30
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# ifdef BONUS
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# define COMPILED_TEXT "Compiled with bonuses"
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# else
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@ -6,7 +6,7 @@
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/* By: kcolin <kcolin@42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/07/17 14:59:37 by kcolin #+# #+# */
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/* Updated: 2025/08/05 13:09:22 by kcolin ### ########.fr */
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/* Updated: 2025/08/07 11:28:49 by tchampio ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -15,10 +15,12 @@
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# include "map/mapdata.h"
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# include "draw/img_data.h"
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# include "sprites/sprite.h"
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# include "player/player.h"
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# include "utils/keypresses.h"
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# include "consts.h"
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// the 4 static sprites are some of the perks and the mystery box
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typedef struct s_cub3d_data
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{
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void *mlx;
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@ -34,6 +36,10 @@ typedef struct s_cub3d_data
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int *screen_matrix;
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int delta;
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int last_tick;
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t_sprite **sprite_list;
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double zbuffer[WIDTH];
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int sprite_order[MAX_SPRITES];
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double sprite_distances[MAX_SPRITES];
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} t_cub3d_data;
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#endif // CUB3D_DATA_H
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@ -6,13 +6,21 @@
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/* By: kcolin <kcolin@42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/07/17 14:28:56 by kcolin #+# #+# */
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/* Updated: 2025/08/06 11:43:12 by kcolin ### ########.fr */
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/* Updated: 2025/08/06 14:02:08 by tchampio ### ########.fr */
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/* */
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/* ************************************************************************** */
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#include "img_data.h"
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#include "../consts.h"
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int my_mlx_pixel_get(t_img_data *img, int x, int y)
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{
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char *dst;
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dst = img->addr + (y * img->line_length + x * (img->bits_per_pixel / 8));
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return (*(int *)dst);
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}
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void my_mlx_pixel_put(t_img_data *data, int x, int y, int color)
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{
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char *dst;
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@ -6,7 +6,7 @@
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/* By: kcolin <kcolin@42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/07/17 14:30:04 by kcolin #+# #+# */
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/* Updated: 2025/07/17 15:57:47 by kcolin ### ########.fr */
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/* Updated: 2025/08/06 12:08:04 by tchampio ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -16,5 +16,6 @@
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# include "img_data.h"
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void my_mlx_pixel_put(t_img_data *data, int x, int y, int color);
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int my_mlx_pixel_get(t_img_data *img, int x, int y);
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#endif // DRAWUTILS_H
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16
src/main.c
16
src/main.c
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@ -6,7 +6,7 @@
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/* By: kcolin <kcolin@42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/07/17 14:14:30 by kcolin #+# #+# */
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/* Updated: 2025/07/31 15:01:00 by kcolin ### ########.fr */
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/* Updated: 2025/08/07 12:27:47 by tchampio ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -19,6 +19,9 @@
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#include "raycast/raycaster.h"
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#include "renderer/render.h"
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#include "raycast/ray.h"
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#include "sprites/sprite_caster.h"
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#include "utils/inits.h"
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#include "sprites/sprite.h"
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#include "utils/hooks.h"
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#include "utils/inits.h"
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#include <bits/types/struct_timeval.h>
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@ -39,6 +42,7 @@ int game_loop(t_cub3d_data *data)
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reset_matrix(data);
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raycaster(data, &ray);
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move_player(data);
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sprite_caster(data);
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matrix_to_image(data);
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draw_map(data->map, &data->player, data->img_data);
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mlx_put_image_to_window(data->mlx, data->mlx_win,
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@ -56,6 +60,16 @@ int main(int argc, char **argv)
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if (argc < 2)
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return (ft_printf("Error: Missing cub3d file\n"), 1);
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init_cub3d_data(&data, argv);
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// placing a sprite next to player to ease debugging
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data.sprite_list = ft_calloc(sizeof(t_sprite *), 3);
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data.sprite_list[0] = ft_calloc(sizeof(t_sprite), 1);
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data.sprite_list[1] = ft_calloc(sizeof(t_sprite), 1);
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data.sprite_list[0]->x = data.map->startx + 1;
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data.sprite_list[0]->y = data.map->starty;
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data.sprite_list[0]->image = load_single_texture(&data, "ressources/box.xpm");
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data.sprite_list[1]->x = data.map->startx;
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data.sprite_list[1]->y = data.map->starty - 2;
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data.sprite_list[1]->image = load_single_texture(&data, "ressources/test.xpm");
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mlx_hook(data.mlx_win, KeyPress, KeyPressMask, keypress_handler, &data);
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mlx_hook(data.mlx_win, KeyRelease, KeyReleaseMask,
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keyrelease_handler, &data);
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|
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@ -6,7 +6,7 @@
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/* By: kcolin <kcolin@42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
|
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/* Created: 2025/07/31 11:55:41 by kcolin #+# #+# */
|
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/* Updated: 2025/08/06 11:33:27 by kcolin ### ########.fr */
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/* Updated: 2025/08/06 14:02:40 by tchampio ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -109,6 +109,7 @@ void raycaster(t_cub3d_data *data, t_ray *ray)
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calculate_wall_dist(ray, data->map);
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calculate_wall_height(ray, &data->player);
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render_walls(data, ray, x);
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data->zbuffer[x] = ray->wall_dist;
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x++;
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}
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}
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|
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@ -6,7 +6,7 @@
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/* By: kcolin <kcolin@42.fr> +#+ +:+ +#+ */
|
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/* +#+#+#+#+#+ +#+ */
|
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/* Created: 2025/07/31 13:17:39 by kcolin #+# #+# */
|
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/* Updated: 2025/08/05 14:59:24 by kcolin ### ########.fr */
|
||||
/* Updated: 2025/08/06 14:15:08 by tchampio ### ########.fr */
|
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/* */
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/* ************************************************************************** */
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@ -14,6 +14,7 @@
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#include "../consts.h"
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#include "ray.h"
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#include "../renderer/render.h"
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#include "../draw/drawutils.h"
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t_cardinal_dir get_cardinal(t_ray *ray)
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{
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@ -33,14 +34,6 @@ t_cardinal_dir get_cardinal(t_ray *ray)
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}
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}
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static int my_mlx_pixel_get(t_img_data *img, int x, int y)
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{
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char *dst;
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dst = img->addr + (y * img->line_length + x * (img->bits_per_pixel / 8));
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return (*(int *)dst);
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}
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static int get_color(t_cub3d_data *data, t_ray *ray, int tex_y)
|
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{
|
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t_cardinal_dir dir;
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|
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78
src/sprites/sort_sprites.c
Normal file
78
src/sprites/sort_sprites.c
Normal file
|
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@ -0,0 +1,78 @@
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/* ************************************************************************** */
|
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/* */
|
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/* ::: :::::::: */
|
||||
/* sort_sprites.c :+: :+: :+: */
|
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/* +:+ +:+ +:+ */
|
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/* By: tchampio <tchampio@student.42lehavre.fr> +#+ +:+ +#+ */
|
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/* +#+#+#+#+#+ +#+ */
|
||||
/* Created: 2025/08/06 14:17:58 by tchampio #+# #+# */
|
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/* Updated: 2025/08/07 13:44:33 by tchampio ### ########.fr */
|
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/* */
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/* ************************************************************************** */
|
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|
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#include "../cub3d_data.h"
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static void swap(int i, int j, int *spriteorder, double *spritedist)
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{
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double tmp_dist;
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int tmp_order;
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tmp_order = spriteorder[i];
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tmp_dist = spritedist[i];
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spriteorder[i] = spriteorder[j];
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spritedist[i] = spritedist[j];
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spriteorder[j] = tmp_order;
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spritedist[j] = tmp_dist;
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}
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static void bubble_sort(double *dist, int *order, int count)
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{
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int j;
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int k;
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j = 0;
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while (j < count)
|
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{
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k = 0;
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while (k < count - j - 1)
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{
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if (dist[k] < dist[k + 1])
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swap(k, k + 1, order, dist);
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k++;
|
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}
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j++;
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}
|
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}
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// the sorting part is a readaptation of the std::sort function from c++
|
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// more info on here:
|
||||
// https://stackoverflow.com/questions/23816797/how-does-stdsort-work-for
|
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// -list-of-pairs (url coupé en deux pour la norme >:( )
|
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void sort_sprites(int *spriteorder, double *spritedist, t_cub3d_data *data)
|
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{
|
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int i;
|
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int order[MAX_SPRITES];
|
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double dist[MAX_SPRITES];
|
||||
int spritescount;
|
||||
|
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i = 0;
|
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spritescount = 0;
|
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while (data->sprite_list[i] && i < MAX_SPRITES)
|
||||
{
|
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order[i] = i;
|
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dist[i] = ((data->player.x - data->sprite_list[i]->x)
|
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* (data->player.x - data->sprite_list[i]->x)
|
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+ (data->player.y - data->sprite_list[i]->y)
|
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* (data->player.y - data->sprite_list[i]->y));
|
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spritescount++;
|
||||
i++;
|
||||
}
|
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bubble_sort(dist, order, spritescount);
|
||||
i = 0;
|
||||
while (i < spritescount)
|
||||
{
|
||||
spritedist[i] = dist[i];
|
||||
spriteorder[i] = order[i];
|
||||
i++;
|
||||
}
|
||||
}
|
||||
20
src/sprites/sort_sprites.h
Normal file
20
src/sprites/sort_sprites.h
Normal file
|
|
@ -0,0 +1,20 @@
|
|||
/* ************************************************************************** */
|
||||
/* */
|
||||
/* ::: :::::::: */
|
||||
/* sort_sprites.h :+: :+: :+: */
|
||||
/* +:+ +:+ +:+ */
|
||||
/* By: tchampio <tchampio@student.42lehavre.fr> +#+ +:+ +#+ */
|
||||
/* +#+#+#+#+#+ +#+ */
|
||||
/* Created: 2025/08/06 14:18:47 by tchampio #+# #+# */
|
||||
/* Updated: 2025/08/06 14:19:23 by tchampio ### ########.fr */
|
||||
/* */
|
||||
/* ************************************************************************** */
|
||||
|
||||
#ifndef SORT_SPRITES_H
|
||||
# define SORT_SPRITES_H
|
||||
|
||||
# include "../cub3d_data.h"
|
||||
|
||||
void sort_sprites(int *spriteorder, double *spritedist, t_cub3d_data *data);
|
||||
|
||||
#endif // SORT_SPRITES_H
|
||||
58
src/sprites/sprite.h
Normal file
58
src/sprites/sprite.h
Normal file
|
|
@ -0,0 +1,58 @@
|
|||
/* ************************************************************************** */
|
||||
/* */
|
||||
/* ::: :::::::: */
|
||||
/* sprite.h :+: :+: :+: */
|
||||
/* +:+ +:+ +:+ */
|
||||
/* By: tchampio <tchampio@student.42lehavre.fr> +#+ +:+ +#+ */
|
||||
/* +#+#+#+#+#+ +#+ */
|
||||
/* Created: 2025/08/05 12:59:44 by tchampio #+# #+# */
|
||||
/* Updated: 2025/08/06 14:41:17 by tchampio ### ########.fr */
|
||||
/* */
|
||||
/* ************************************************************************** */
|
||||
|
||||
#ifndef SPRITE_H
|
||||
# define SPRITE_H
|
||||
|
||||
# include "../draw/img_data.h"
|
||||
|
||||
/*
|
||||
* x - real position for the sprite
|
||||
* y - real position for the sprite
|
||||
* image - texture
|
||||
* img_width - width of texture
|
||||
* img_height - height of texture
|
||||
* sprite_pos_x - Position of the sprite relative to the player
|
||||
* sprite_pos_y - Position of the sprite relative to the player
|
||||
* inv_det - Inversion of the matrix (playerpos and spritepos)
|
||||
* transform_x - Result of the inversion
|
||||
* transform_y - Result of the inversion
|
||||
* sprite_screen_x - Position of the sprite on screen (horizontal)
|
||||
* sprite_height - height of the sprite on screen
|
||||
* sprite_draw_start_y - for the while loop when rendering (col)
|
||||
* sprite_draw_end_y - for the while loop when rendering (col)
|
||||
* sprite_width - width of the sprite on screen
|
||||
* sprite_draw_start_x - for the while loop when rendering (row)
|
||||
* sprite_draw_end_x - for the while loop when rendering (row)
|
||||
*/
|
||||
typedef struct s_sprite
|
||||
{
|
||||
double x;
|
||||
double y;
|
||||
t_img_data *image;
|
||||
int img_width;
|
||||
int img_height;
|
||||
double sprite_pos_x;
|
||||
double sprite_pos_y;
|
||||
double inv_det;
|
||||
double transform_x;
|
||||
double transform_y;
|
||||
int sprite_screen_x;
|
||||
int sprite_height;
|
||||
int sprite_draw_start_y;
|
||||
int sprite_draw_end_y;
|
||||
int sprite_width;
|
||||
int sprite_draw_start_x;
|
||||
int sprite_draw_end_x;
|
||||
} t_sprite;
|
||||
|
||||
#endif // SPRITE_H
|
||||
117
src/sprites/sprite_caster.c
Normal file
117
src/sprites/sprite_caster.c
Normal file
|
|
@ -0,0 +1,117 @@
|
|||
/* ************************************************************************** */
|
||||
/* */
|
||||
/* ::: :::::::: */
|
||||
/* sprite_caster.c :+: :+: :+: */
|
||||
/* +:+ +:+ +:+ */
|
||||
/* By: tchampio <tchampio@student.42lehavre.fr> +#+ +:+ +#+ */
|
||||
/* +#+#+#+#+#+ +#+ */
|
||||
/* Created: 2025/08/05 15:51:01 by tchampio #+# #+# */
|
||||
/* Updated: 2025/08/07 13:28:07 by tchampio ### ########.fr */
|
||||
/* */
|
||||
/* ************************************************************************** */
|
||||
|
||||
#include "../cub3d_data.h"
|
||||
#include "../draw/drawutils.h"
|
||||
#include "../renderer/render.h"
|
||||
#include "sort_sprites.h"
|
||||
#include <math.h>
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
|
||||
static void calculate_pos_and_transform(t_cub3d_data *data, t_sprite *sprite,
|
||||
int i)
|
||||
{
|
||||
sprite->sprite_pos_x = data->sprite_list[data->sprite_order[i]]->x
|
||||
- data->player.x;
|
||||
sprite->sprite_pos_y = data->sprite_list[data->sprite_order[i]]->y
|
||||
- data->player.y;
|
||||
sprite->inv_det = 1.0 / (data->player.plane_x * data->player.dir_y
|
||||
- data->player.dir_x * data->player.plane_y);
|
||||
sprite->transform_x = sprite->inv_det * (data->player.dir_y
|
||||
* sprite->sprite_pos_x - data->player.dir_x * sprite->sprite_pos_y);
|
||||
sprite->transform_y = sprite->inv_det * (-data->player.plane_y
|
||||
* sprite->sprite_pos_x
|
||||
+ data->player.plane_x * sprite->sprite_pos_y);
|
||||
sprite->sprite_screen_x = (int)((WIDTH / 2)
|
||||
* (1 + sprite->transform_x / sprite->transform_y));
|
||||
}
|
||||
|
||||
static void sprite_calculate_pos_and_dist(t_cub3d_data *data, int i)
|
||||
{
|
||||
t_sprite *sprite;
|
||||
|
||||
sprite = data->sprite_list[i];
|
||||
calculate_pos_and_transform(data, sprite, i);
|
||||
sprite->sprite_height = (int)fabs((HEIGHT / sprite->transform_y));
|
||||
sprite->sprite_draw_start_y = -sprite->sprite_height / 2 + HEIGHT / 2;
|
||||
if (sprite->sprite_draw_start_y < 0)
|
||||
sprite->sprite_draw_start_y = 0;
|
||||
sprite->sprite_draw_end_y = sprite->sprite_height / 2 + HEIGHT / 2;
|
||||
if (sprite->sprite_draw_end_y >= HEIGHT)
|
||||
sprite->sprite_draw_end_y = HEIGHT - 1;
|
||||
sprite->sprite_width = (int)fabs((HEIGHT / sprite->transform_y));
|
||||
sprite->sprite_draw_start_x = -sprite->sprite_width / 2
|
||||
+ sprite->sprite_screen_x;
|
||||
if (sprite->sprite_draw_start_x < 0)
|
||||
sprite->sprite_draw_start_x = 0;
|
||||
sprite->sprite_draw_end_x = sprite->sprite_width / 2
|
||||
+ sprite->sprite_screen_x;
|
||||
if (sprite->sprite_draw_end_x >= WIDTH)
|
||||
sprite->sprite_draw_end_x = WIDTH - 1;
|
||||
}
|
||||
|
||||
static void render_sprite_col(t_cub3d_data *data, int i, int tex_x, int stripe)
|
||||
{
|
||||
int j;
|
||||
int color;
|
||||
int tex_y;
|
||||
int d;
|
||||
|
||||
j = data->sprite_list[i]->sprite_draw_start_y;
|
||||
while (j < data->sprite_list[i]->sprite_draw_end_y)
|
||||
{
|
||||
d = (j) * 256 - HEIGHT * 128
|
||||
+ data->sprite_list[i]->sprite_height * 128;
|
||||
tex_y = ((d * SIZE) / data->sprite_list[i]->sprite_height) / 256;
|
||||
color = my_mlx_pixel_get(
|
||||
data->sprite_list[data->sprite_order[i]]->image,
|
||||
tex_x, tex_y);
|
||||
if (color != SPRITE_TRANPARENCY_COLOR)
|
||||
matrix_set(data, stripe, j, color);
|
||||
j++;
|
||||
}
|
||||
}
|
||||
|
||||
static void render_sprites(t_cub3d_data *data, int i)
|
||||
{
|
||||
int stripe;
|
||||
int tex_x;
|
||||
|
||||
stripe = data->sprite_list[i]->sprite_draw_start_x;
|
||||
while (stripe < data->sprite_list[i]->sprite_draw_end_x)
|
||||
{
|
||||
tex_x = (int)(256 * (stripe
|
||||
- (-data->sprite_list[i]->sprite_width / 2
|
||||
+ data->sprite_list[i]->sprite_screen_x))
|
||||
* SIZE / data->sprite_list[i]->sprite_width) / 256;
|
||||
if (data->sprite_list[i]->transform_y > 0 && stripe > 0
|
||||
&& stripe < WIDTH
|
||||
&& data->sprite_list[i]->transform_y < data->zbuffer[stripe])
|
||||
render_sprite_col(data, i, tex_x, stripe);
|
||||
stripe++;
|
||||
}
|
||||
}
|
||||
|
||||
void sprite_caster(t_cub3d_data *data)
|
||||
{
|
||||
int i;
|
||||
|
||||
sort_sprites(data->sprite_order, data->sprite_distances, data);
|
||||
i = 0;
|
||||
while (data->sprite_list[i] && i < MAX_SPRITES)
|
||||
{
|
||||
sprite_calculate_pos_and_dist(data, i);
|
||||
render_sprites(data, i);
|
||||
i++;
|
||||
}
|
||||
}
|
||||
20
src/sprites/sprite_caster.h
Normal file
20
src/sprites/sprite_caster.h
Normal file
|
|
@ -0,0 +1,20 @@
|
|||
/* ************************************************************************** */
|
||||
/* */
|
||||
/* ::: :::::::: */
|
||||
/* sprite_caster.h :+: :+: :+: */
|
||||
/* +:+ +:+ +:+ */
|
||||
/* By: tchampio <tchampio@student.42lehavre.fr> +#+ +:+ +#+ */
|
||||
/* +#+#+#+#+#+ +#+ */
|
||||
/* Created: 2025/08/06 12:13:32 by tchampio #+# #+# */
|
||||
/* Updated: 2025/08/06 12:14:23 by tchampio ### ########.fr */
|
||||
/* */
|
||||
/* ************************************************************************** */
|
||||
|
||||
#ifndef SPRITE_CASTER_H
|
||||
# define SPRITE_CASTER_H
|
||||
|
||||
# include "../cub3d_data.h"
|
||||
|
||||
void sprite_caster(t_cub3d_data *data);
|
||||
|
||||
#endif // SPRITE_CASTER_H
|
||||
|
|
@ -6,7 +6,7 @@
|
|||
/* By: kcolin <kcolin@42.fr> +#+ +:+ +#+ */
|
||||
/* +#+#+#+#+#+ +#+ */
|
||||
/* Created: 2025/07/31 13:43:05 by kcolin #+# #+# */
|
||||
/* Updated: 2025/08/05 13:19:40 by kcolin ### ########.fr */
|
||||
/* Updated: 2025/08/05 15:45:01 by tchampio ### ########.fr */
|
||||
/* */
|
||||
/* ************************************************************************** */
|
||||
|
||||
|
|
@ -72,4 +72,5 @@ void init_cub3d_data(t_cub3d_data *data, char **argv)
|
|||
init_player(&data->player, data->map);
|
||||
data->screen_matrix = ft_calloc(sizeof(int), WIDTH * HEIGHT);
|
||||
load_textures(data);
|
||||
ft_memset(data->sprite_distances, -1, MAX_SPRITES);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@
|
|||
/* By: tchampio <tchampio@student.42lehavre. +#+ +:+ +#+ */
|
||||
/* +#+#+#+#+#+ +#+ */
|
||||
/* Created: 2025/07/31 13:28:47 by tchampio #+# #+# */
|
||||
/* Updated: 2025/07/31 13:29:35 by tchampio ### ########.fr */
|
||||
/* Updated: 2025/08/06 14:14:11 by tchampio ### ########.fr */
|
||||
/* */
|
||||
/* ************************************************************************** */
|
||||
|
||||
|
|
@ -15,6 +15,7 @@
|
|||
|
||||
# include "../cub3d_data.h"
|
||||
|
||||
void init_cub3d_data(t_cub3d_data *data, char **argv);
|
||||
void init_cub3d_data(t_cub3d_data *data, char **argv);
|
||||
t_img_data *load_single_texture(t_cub3d_data *data, char *path);
|
||||
|
||||
#endif // INITS_H
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue