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4 commits

9 changed files with 1652 additions and 89 deletions

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@ -4,7 +4,7 @@ CC = cc
# https://github.com/google/sanitizers/wiki/AddressSanitizer
SANITIZERS = -fsanitize=address,undefined -fno-omit-frame-pointer
ifeq ($(CFLAGS),)
CFLAGS = -Wall -Wextra -Werror -g
CFLAGS = -Wall -Wextra -Werror -g -O3 -ffast-math
endif
IFLAGS = -I./mlx -I./libft
@ -25,6 +25,7 @@ SOURCEFILES = \
src/player/angle.c \
src/player/player.c \
src/player/move.c \
src/player/move_step.c \
src/raycast/ray.c \
src/raycast/walls.c \
src/renderer/render.c \

70
ressources/north_2.xpm Normal file
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@ -0,0 +1,70 @@
/* XPM */
static char * north_2_xpm[] = {
"64 64 3 1",
" c #897451",
". c #534530",
"+ c #000000",
" ",
" ",
" ",
" ",
" ",
" ",
" ",
" ",
" ",
" ",
" ",
" ",
" ",
" . ",
" . ",
" . ",
" . ",
" .. . ",
" .. . ",
" . . . ",
" . . . ",
" . . . ",
" . . . ",
" . . . ",
" . . . ",
" . . . ",
" . . . ",
" . . . ",
" . . . ",
" . . . ",
" . . . ",
" . . . ",
" . . . ",
" . . . ",
" . . . ",
" . . . ",
" . . . ",
" . . . ",
" .. . . ",
" . . . ",
" . . . ",
" . . . ",
" . ... ",
" . .. ",
" . .. ",
" . . ",
" . ",
" . ",
" . ",
" . ",
" ",
" ",
" ",
" +++ +++ ",
" +++ +++ ",
" +++ +++ ",
" ",
" +++ +++ ",
" +++++++++ ",
" +++++++++ ",
" +++ ",
" ",
" ",
" "};

1361
ressources/test_holed.xpm Normal file

File diff suppressed because it is too large Load diff

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@ -6,7 +6,7 @@
/* By: kcolin <kcolin@42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2025/07/17 14:14:30 by kcolin #+# #+# */
/* Updated: 2025/08/07 12:27:47 by tchampio ### ########.fr */
/* Updated: 2025/08/11 11:03:22 by tchampio ### ########.fr */
/* */
/* ************************************************************************** */
@ -35,6 +35,8 @@
int game_loop(t_cub3d_data *data)
{
t_ray ray;
int fps;
char *fps_string;
data->last_tick = get_milliseconds();
mlx_destroy_image(data->mlx, data->img_data->img);
@ -49,7 +51,11 @@ int game_loop(t_cub3d_data *data)
data->img_data->img, 0, 0);
mlx_string_put(data->mlx, data->mlx_win, 10, 10, 0x00FFFFFF, COMPILED_TEXT);
data->delta = (get_milliseconds() - data->last_tick);
ft_printf("%d,%d\n", data->last_tick, data->delta);
fps = 1000000.0 / data->delta;
fps_string = ft_itoa(fps);
mlx_string_put(data->mlx, data->mlx_win, WIDTH - 20, 15, 0xFF0000,
fps_string);
free(fps_string);
return (0);
}
@ -60,16 +66,19 @@ int main(int argc, char **argv)
if (argc < 2)
return (ft_printf("Error: Missing cub3d file\n"), 1);
init_cub3d_data(&data, argv);
// placing a sprite next to player to ease debugging
// FIXME: Delete this whole piece of code when we will init sprites from
// map
data.sprite_list = ft_calloc(sizeof(t_sprite *), 3);
data.sprite_list[0] = ft_calloc(sizeof(t_sprite), 1);
data.sprite_list[1] = ft_calloc(sizeof(t_sprite), 1);
data.sprite_list[0]->x = data.map->startx + 1;
data.sprite_list[0]->y = data.map->starty;
data.sprite_list[0]->image = load_single_texture(&data, "ressources/box.xpm");
data.sprite_list[0]->image = load_single_texture(&data,
"ressources/box.xpm");
data.sprite_list[1]->x = data.map->startx;
data.sprite_list[1]->y = data.map->starty - 2;
data.sprite_list[1]->image = load_single_texture(&data, "ressources/test.xpm");
data.sprite_list[1]->image = load_single_texture(&data,
"ressources/test_holed.xpm");
mlx_hook(data.mlx_win, KeyPress, KeyPressMask, keypress_handler, &data);
mlx_hook(data.mlx_win, KeyRelease, KeyReleaseMask,
keyrelease_handler, &data);

View file

@ -6,7 +6,7 @@
/* By: kcolin <kcolin@42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2025/08/05 12:53:06 by kcolin #+# #+# */
/* Updated: 2025/08/07 14:12:42 by kcolin ### ########.fr */
/* Updated: 2025/08/12 12:16:51 by kcolin ### ########.fr */
/* */
/* ************************************************************************** */
@ -15,105 +15,70 @@
#include "../consts.h"
#include "../map/collision.h"
#include <math.h>
static double ft_special_min(double a, double b)
{
double ret;
if (fabs(a) > fabs(b))
{
if (a > 0)
ret = b;
else
ret = -b;
}
else
ret = a;
return (ret);
}
#include "move_step.h"
void move_player_forward(t_cub3d_data *data)
{
t_mapdata *map;
double next_x;
double next_y;
float movspeed;
int blocks;
double mov_x;
double mov_y;
movspeed = MOVEMENT_SPEED * data->delta;
map = data->map;
double mov_x = data->player.dir_x * movspeed;
double mov_y = data->player.dir_y * movspeed;
blocks = 0;
while ((fabs(mov_x) > MOVEMENT_SPEED || fabs(mov_y) > MOVEMENT_SPEED) && blocks < 2)
mov_x = data->player.dir_x * MOVEMENT_SPEED * data->delta;
mov_y = data->player.dir_y * MOVEMENT_SPEED * data->delta;
while (move_forward_step(data, mov_x, mov_y))
{
blocks = 2;
next_x = data->player.x + ft_special_min(mov_x, MOVEMENT_STEP);
next_y = data->player.y + ft_special_min(mov_y, MOVEMENT_STEP);
if (!blocks_movement(map, (int)data->player.y, (int)next_x))
{
data->player.x = next_x;
blocks--;
}
if (!blocks_movement(map, (int)next_y, (int)data->player.x))
{
data->player.y = next_y;
blocks--;
}
mov_x -= ft_special_min(mov_x, MOVEMENT_STEP);
mov_y -= ft_special_min(mov_y, MOVEMENT_STEP);
mov_x -= calc_step(mov_x);
mov_y -= calc_step(mov_y);
if (fabs(mov_x) < MOVEMENT_SPEED && fabs(mov_y) < MOVEMENT_SPEED)
break ;
}
}
void move_player_backward(t_cub3d_data *data)
{
t_mapdata *map;
double next_x;
double next_y;
float movspeed;
double mov_x;
double mov_y;
movspeed = MOVEMENT_SPEED * data->delta;
map = data->map;
next_x = data->player.x - data->player.dir_x * movspeed;
next_y = data->player.y - data->player.dir_y * movspeed;
if (!blocks_movement(map, (int)data->player.y, (int)next_x))
data->player.x -= data->player.dir_x * movspeed;
if (!blocks_movement(map, (int)next_y, (int)data->player.x))
data->player.y -= data->player.dir_y * movspeed;
mov_x = data->player.dir_x * MOVEMENT_SPEED * data->delta;
mov_y = data->player.dir_y * MOVEMENT_SPEED * data->delta;
while (move_backward_step(data, mov_x, mov_y))
{
mov_x -= calc_step(mov_x);
mov_y -= calc_step(mov_y);
if (fabs(mov_x) < MOVEMENT_SPEED && fabs(mov_y) < MOVEMENT_SPEED)
break ;
}
}
void move_player_strafe_left(t_cub3d_data *data)
{
t_mapdata *map;
double next_x;
double next_y;
float movspeed;
double mov_x;
double mov_y;
movspeed = MOVEMENT_SPEED * data->delta;
map = data->map;
next_x = data->player.x - data->player.plane_x * movspeed;
next_y = data->player.y - data->player.plane_y * movspeed;
if (!blocks_movement(map, (int)data->player.y, (int)next_x))
data->player.x -= data->player.plane_x * movspeed;
if (!blocks_movement(map, (int)next_y, (int)data->player.x))
data->player.y -= data->player.plane_y * movspeed;
mov_x = data->player.plane_x * MOVEMENT_SPEED * data->delta;
mov_y = data->player.plane_y * MOVEMENT_SPEED * data->delta;
while (move_strafe_left_step(data, mov_x, mov_y))
{
mov_x -= calc_step(mov_x);
mov_y -= calc_step(mov_y);
if (fabs(mov_x) < MOVEMENT_SPEED && fabs(mov_y) < MOVEMENT_SPEED)
break ;
}
}
void move_player_strafe_right(t_cub3d_data *data)
{
t_mapdata *map;
double next_x;
double next_y;
float movspeed;
double mov_x;
double mov_y;
movspeed = MOVEMENT_SPEED * data->delta;
map = data->map;
next_x = data->player.x + data->player.plane_x * movspeed;
next_y = data->player.y + data->player.plane_y * movspeed;
if (!blocks_movement(map, (int)data->player.y, (int)next_x))
data->player.x += data->player.plane_x * movspeed;
if (!blocks_movement(map, (int)next_y, (int)data->player.x))
data->player.y += data->player.plane_y * movspeed;
mov_x = data->player.plane_x * MOVEMENT_SPEED * data->delta;
mov_y = data->player.plane_y * MOVEMENT_SPEED * data->delta;
while (move_strafe_right_step(data, mov_x, mov_y))
{
mov_x -= calc_step(mov_x);
mov_y -= calc_step(mov_y);
if (fabs(mov_x) < MOVEMENT_SPEED && fabs(mov_y) < MOVEMENT_SPEED)
break ;
}
}
void move_player(t_cub3d_data *data)

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@ -3,10 +3,10 @@
/* ::: :::::::: */
/* move.h :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: tchampio <tchampio@student.42lehavre. +#+ +:+ +#+ */
/* By: kcolin <kcolin@42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2025/07/29 13:58:49 by tchampio #+# #+# */
/* Updated: 2025/07/29 20:13:08 by tchampio ### ########.fr */
/* Created: 2025/08/08 14:06:56 by kcolin #+# #+# */
/* Updated: 2025/08/08 14:08:28 by kcolin ### ########.fr */
/* */
/* ************************************************************************** */

130
src/player/move_step.c Normal file
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@ -0,0 +1,130 @@
/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* move_step.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: kcolin <kcolin@42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2025/08/08 14:06:37 by kcolin #+# #+# */
/* Updated: 2025/08/12 12:16:17 by kcolin ### ########.fr */
/* */
/* ************************************************************************** */
#include "move_step.h"
#include <math.h>
#include "../map/collision.h"
double calc_step(double a)
{
double ret;
if (fabs(a) > MOVEMENT_STEP)
{
if (a > 0)
ret = MOVEMENT_STEP;
else
ret = -MOVEMENT_STEP;
}
else
ret = a;
return (ret);
}
// return value:
// true: keep moving
// false: hit wall
bool move_forward_step(t_cub3d_data *data, double mov_x, double mov_y)
{
int blocks;
double x_step;
double y_step;
blocks = 2;
x_step = calc_step(mov_x);
y_step = calc_step(mov_y);
if (!blocks_movement(data->map, (int)data->player.y,
(int)(data->player.x + x_step)))
{
data->player.x += x_step;
blocks--;
}
if (!blocks_movement(data->map,
(int)(data->player.y + y_step), (int)data->player.x))
{
data->player.y += y_step;
blocks--;
}
return (blocks < 2);
}
bool move_backward_step(t_cub3d_data *data, double mov_x, double mov_y)
{
int blocks;
double x_step;
double y_step;
blocks = 2;
x_step = calc_step(mov_x);
y_step = calc_step(mov_y);
if (!blocks_movement(data->map, (int)data->player.y,
(int)(data->player.x - x_step)))
{
data->player.x -= x_step;
blocks--;
}
if (!blocks_movement(data->map,
(int)(data->player.y - y_step), (int)data->player.x))
{
data->player.y -= y_step;
blocks--;
}
return (blocks < 2);
}
bool move_strafe_left_step(t_cub3d_data *data, double mov_x, double mov_y)
{
int blocks;
double x_step;
double y_step;
blocks = 2;
x_step = calc_step(mov_x);
y_step = calc_step(mov_y);
if (!blocks_movement(data->map, (int)data->player.y,
(int)(data->player.x - x_step)))
{
data->player.x -= x_step;
blocks--;
}
if (!blocks_movement(data->map,
(int)(data->player.y - y_step), (int)data->player.x))
{
data->player.y -= y_step;
blocks--;
}
return (blocks < 2);
}
bool move_strafe_right_step(t_cub3d_data *data, double mov_x, double mov_y)
{
int blocks;
double x_step;
double y_step;
blocks = 2;
x_step = calc_step(mov_x);
y_step = calc_step(mov_y);
if (!blocks_movement(data->map, (int)data->player.y,
(int)(data->player.x + x_step)))
{
data->player.x += x_step;
blocks--;
}
if (!blocks_movement(data->map,
(int)(data->player.y + y_step), (int)data->player.x))
{
data->player.y += y_step;
blocks--;
}
return (blocks < 2);
}

25
src/player/move_step.h Normal file
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@ -0,0 +1,25 @@
/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* move_step.h :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: kcolin <kcolin@42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2025/08/08 14:06:22 by kcolin #+# #+# */
/* Updated: 2025/08/12 12:16:20 by kcolin ### ########.fr */
/* */
/* ************************************************************************** */
#ifndef MOVE_STEP_H
# define MOVE_STEP_H
# include "../cub3d_data.h"
double calc_step(double a);
bool move_forward_step(t_cub3d_data *data, double mov_x, double mov_y);
bool move_backward_step(t_cub3d_data *data, double mov_x, double mov_y);
bool move_strafe_left_step(t_cub3d_data *data, double mov_x, double mov_y);
bool move_strafe_right_step(t_cub3d_data *data, double mov_x, double mov_y);
#endif // MOVE_STEP_H

View file

@ -6,7 +6,7 @@
/* By: tchampio <tchampio@student.42lehavre.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2025/08/05 15:51:01 by tchampio #+# #+# */
/* Updated: 2025/08/07 13:28:07 by tchampio ### ########.fr */
/* Updated: 2025/08/07 16:57:29 by tchampio ### ########.fr */
/* */
/* ************************************************************************** */
@ -106,6 +106,8 @@ void sprite_caster(t_cub3d_data *data)
{
int i;
if (!data->sprite_list)
return ;
sort_sprites(data->sprite_order, data->sprite_distances, data);
i = 0;
while (data->sprite_list[i] && i < MAX_SPRITES)