/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* weapon.h :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: tchampio +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2025/09/17 16:50:52 by tchampio #+# #+# */ /* Updated: 2025/09/18 11:54:22 by tchampio ### ########.fr */ /* */ /* ************************************************************************** */ #ifndef WEAPON_H # define WEAPON_H # include "../draw/img_data.h" typedef struct s_weapon { t_img_data *texture; t_img_data *shoot_texture; char name[255]; int damages; bool is_auto; bool is_shooting; bool reloading; int clip; int remaining_ammos; int base_clip; int base_ammos; } t_weapon; #endif // WEAPON_H