/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* main.c :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: tchampio #include #include #include #include void my_mlx_pixel_put(t_mlx_data *data, int x, int y, int color) { char *dst; dst = data->addr + (y * data->line_length + x * (data->bits_per_pixel / 8)); *(unsigned int *)dst = color; } void draw_2d_wall(unsigned int color, t_mlx_data *data, int x, int y) { int i; int j; static int size = 10; i = 0; while (i < size) { j = 0; while (j < size) { my_mlx_pixel_put(data, x + i, y + j, color); j++; } i++; } } int destroy(t_cub3d_data *data) { free_map(data->map); if (data->mlx_win) mlx_destroy_window(data->mlx, data->mlx_win); if (data->mlx_data) mlx_destroy_image(data->mlx, data->mlx_data->img); free(data->mlx_data); if (data->mlx) mlx_destroy_display(data->mlx); free(data->mlx); exit(0); return 0; } int keypress_handler(int keycode, t_cub3d_data *data) { if (keycode == XK_Escape) destroy(data); else if (keycode == XK_a) data->player.movement.x = -MOVEMENT_SPEED; else if (keycode == XK_d) data->player.movement.x = MOVEMENT_SPEED; else if (keycode == XK_w) data->player.movement.y = -MOVEMENT_SPEED; else if (keycode == XK_s) data->player.movement.y = MOVEMENT_SPEED; return (0); } void draw_map(t_mapdata *map, t_mlx_data *data) { int i; int j; i = 0; while (map->map[i]) { j = 0; while (map->map[i][j]) { if (map->map[i][j] == '1') draw_2d_wall(map->f_color, data, 10 * j, 10 * i); else if (map->map[i][j] == 'Z' || map->map[i][j] == 'z') draw_2d_wall(0x0008D9D6, data, 10 * j, 10 * i); else if (map->map[i][j] == 'D' || map->map[i][j] == 'd') draw_2d_wall(0x00FF2E63, data, 10 * j, 10 * i); else if (map->map[i][j] == 's') draw_2d_wall(0x00E84545, data, 10 * j, 10 * i); else if (map->map[i][j] == 'M') draw_2d_wall(0x00F4CE14, data, 10 * j, 10 * i); else if (ft_strchr("NSEW", map->map[i][j])) draw_2d_wall(0x00FF0000, data, 10 * j, 10 * i); j++; } i++; } } void init_player(t_mapdata *mapdata, t_player *player) { player->health = 100; player->x = mapdata->startx; player->y = mapdata->starty; } int main(int argc, char **argv) { t_cub3d_data data; if (argc < 2) return (ft_printf("Error: Missing cub3d file\n"), 1); data.map = ft_calloc(sizeof(t_mapdata), 1); if (!check_cubfile(argv[1], data.map)) return (ft_printf("Error: Wrong map file. Reason: %s\n", data.map->error), 1); data.mlx = mlx_init(); data.mlx_win = mlx_new_window(data.mlx, 800, 600, "Cub3d"); data.mlx_data = ft_calloc(sizeof(t_mlx_data), 1); data.mlx_data->img = mlx_new_image(data.mlx, 800, 600); data.mlx_data->addr = mlx_get_data_addr(data.mlx_data->img, &data.mlx_data->bits_per_pixel, &data.mlx_data->line_length, &data.mlx_data->endian); mlx_hook(data.mlx_win, 17, 0L, destroy, &data); init_player(data.map, &(data.player)); draw_map(data.map, data.mlx_data); mlx_hook(data.mlx_win, KeyPress, KeyPressMask, keypress_handler, &data); mlx_hook(data.mlx_win, KeyRelease, KeyReleaseMask, keypress_handler, &data); mlx_put_image_to_window(data.mlx, data.mlx_win, data.mlx_data->img, 0, 0); #ifdef BONUS mlx_string_put(data.mlx, data.mlx_win, 10, 10, 0x00FFFFFF, "compiled with bonuses"); #endif mlx_loop(data.mlx); }