mirror of
https://codeberg.org/ACME-Corporation/cub3d.git
synced 2025-12-06 01:48:08 +01:00
72 lines
2.7 KiB
C
72 lines
2.7 KiB
C
/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* main.c :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: kcolin <kcolin@42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/07/17 14:14:30 by kcolin #+# #+# */
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/* Updated: 2025/08/05 13:20:05 by tchampio ### ########.fr */
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/* */
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/* ************************************************************************** */
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#include "../libft/includes/libft.h"
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#include "../mlx/mlx.h"
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#include "consts.h"
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#include "cub3d_data.h"
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#include "player/move.h"
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#include "draw/draw_map.h"
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#include "raycast/raycaster.h"
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#include "renderer/render.h"
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#include "raycast/ray.h"
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#include "sprites/sprite.h"
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#include "utils/hooks.h"
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#include "utils/inits.h"
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#include <bits/types/struct_timeval.h>
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#include <stdbool.h>
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#include <X11/keysym.h>
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#include <X11/X.h>
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#include <unistd.h>
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#include <fcntl.h>
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#include "utils/time.h"
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// for testing purposes
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// TODO: Put all of that code in separated files
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int game_loop(t_cub3d_data *data)
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{
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t_ray ray;
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data->last_tick = get_milliseconds();
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mlx_destroy_image(data->mlx, data->img_data->img);
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data->img_data->img = mlx_new_image(data->mlx, WIDTH, HEIGHT);
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reset_matrix(data);
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raycaster(data, &ray);
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move_player(data);
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matrix_to_image(data);
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draw_map(data->map, &data->player, data->img_data);
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mlx_put_image_to_window(data->mlx, data->mlx_win,
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data->img_data->img, 0, 0);
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mlx_string_put(data->mlx, data->mlx_win, 10, 10, 0x00FFFFFF, COMPILED_TEXT);
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data->delta = (get_milliseconds() - data->last_tick);
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ft_printf("%d,%d\n", data->last_tick, data->delta);
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return (0);
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}
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int main(int argc, char **argv)
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{
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t_cub3d_data data;
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if (argc < 2)
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return (ft_printf("Error: Missing cub3d file\n"), 1);
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init_cub3d_data(&data, argv);
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// placing a sprite next to player to ease debugging
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data.static_sprite[0].x = data.map->startx + 1;
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data.static_sprite[0].y = data.map->starty;
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data.static_sprite[0].texture = mlx_xpm_file_to_image(&data.mlx, "ressources/box.xpm", &data.static_sprite[0].texture_width, &data.static_sprite[0].texture_height);
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mlx_hook(data.mlx_win, KeyPress, KeyPressMask, keypress_handler, &data);
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mlx_hook(data.mlx_win, KeyRelease, KeyReleaseMask,
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keyrelease_handler, &data);
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mlx_loop_hook(data.mlx, game_loop, &data);
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mlx_loop(data.mlx);
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}
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