cub3d/src/utils
Theo Champion 761d126ba2 feat(points): Finished point counter on the right of the screen
Some things are temporary, like the load single image function that
still has comments. I'll make a function like this to restore the
original code (almost). I'll also pass the pathes as constants for the
sake of maintainabilty and try to avoid some of the magic values in the
code for the same purpose.
2025-08-20 17:09:56 +02:00
..
colors.h style: remove maputils header from central includes folder 2025-07-17 14:56:50 +02:00
destroy_utils.c fix: segfault & leak with missing sprite image 2025-08-18 13:18:12 +02:00
destroy_utils.h dev: Improved memory management of sprites 2025-08-12 14:49:11 +02:00
frees.c feat: made sprites be placed in map file 2025-08-12 15:41:42 +02:00
frees.h fix: correct error exit code when texture has error 2025-08-05 15:12:29 +02:00
hooks.c feat: Made a little sprite interaction for perk type sprites 2025-08-14 21:41:35 +02:00
hooks.h feat(player): redid all the movement code more details in desc 2025-07-29 15:01:31 +02:00
inits.c feat(points): Finished point counter on the right of the screen 2025-08-20 17:09:56 +02:00
inits.h norm: normed code (except sprites) 2025-08-06 14:47:29 +02:00
keypresses.h feat: Made a little sprite interaction for perk type sprites 2025-08-14 21:41:35 +02:00
time.c fix: Fixed get_milliseconds() calculation 2025-07-31 14:45:31 +02:00
time.h feat: Added delta time variable 2025-07-31 14:12:53 +02:00