cub3d/src/player/player.c
2025-09-16 15:59:07 +02:00

74 lines
2.1 KiB
C

/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* player.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: kcolin <kcolin@42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2025/08/06 11:29:14 by kcolin #+# #+# */
/* Updated: 2025/09/16 14:59:49 by tchampio ### ########.fr */
/* */
/* ************************************************************************** */
#include "player.h"
#include "../../libft/includes/libft.h"
#include "../map/mapdata.h"
#include "../consts.h"
#include "../hud/load_texture.h"
// east west
void init_lon(t_player *player, char dir)
{
if (dir == 'N')
{
player->dir_x = 0;
player->dir_y = -1;
player->plane_x = PLANE_VALUE;
player->plane_y = 0;
}
else
{
player->dir_x = 0;
player->dir_y = 1;
player->plane_x = -PLANE_VALUE;
player->plane_y = 0;
}
}
// north south
void init_lat(t_player *player, char dir)
{
if (dir == 'E')
{
player->dir_x = 1;
player->dir_y = 0;
player->plane_x = 0;
player->plane_y = PLANE_VALUE;
}
else
{
player->dir_x = -1;
player->dir_y = 0;
player->plane_x = 0;
player->plane_y = -PLANE_VALUE;
}
}
void init_player(t_cub3d_data *data, t_player *player, t_mapdata *map)
{
char dir;
dir = map->map[map->starty][map->startx];
player->x = map->startx + 0.5;
player->y = map->starty + 0.5;
player->health = 100;
player->points = 500;
ft_bzero(player->perk_order, 3);
ft_bzero(&player->weapon, sizeof(t_weapon));
player->weapon.texture = load_hud_texture(data, "ressources/weapon.xpm");
player->weapon.shoot_texture = load_hud_texture(data, "ressources/weapon_shooting.xpm");
if (dir == 'N' || dir == 'S')
init_lon(player, dir);
else
init_lat(player, dir);
}