cub3d/src/utils/hooks.c

46 lines
1.7 KiB
C

/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* hooks.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: kcolin <kcolin@42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2025/07/17 14:22:57 by kcolin #+# #+# */
/* Updated: 2025/07/17 15:53:49 by kcolin ### ########.fr */
/* */
/* ************************************************************************** */
#include "../consts.h"
#include "frees.h"
#include <X11/keysym.h>
#include <X11/X.h>
int keypress_handler(int keycode, t_cub3d_data *data)
{
if (keycode == XK_Escape)
destroy(data);
if (keycode == XK_a)
data->player.movement.x = -MOVEMENT_SPEED;
else if (keycode == XK_d)
data->player.movement.x = MOVEMENT_SPEED;
if (keycode == XK_w)
data->player.movement.y = -MOVEMENT_SPEED;
else if (keycode == XK_s)
data->player.movement.y = MOVEMENT_SPEED;
return (0);
}
int keyrelease_handler(int keycode, t_cub3d_data *data)
{
if (keycode == XK_Escape)
destroy(data);
if (keycode == XK_a)
data->player.movement.x = 0;
if (keycode == XK_d)
data->player.movement.x = 0;
if (keycode == XK_w)
data->player.movement.y = 0;
if (keycode == XK_s)
data->player.movement.y = 0;
return (0);
}