cub3d/src/utils/hooks.c

52 lines
1.8 KiB
C

/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* hooks.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: kcolin <kcolin@42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2025/07/17 14:22:57 by kcolin #+# #+# */
/* Updated: 2025/07/24 14:47:14 by tchampio ### ########.fr */
/* */
/* ************************************************************************** */
#include "../consts.h"
#include "../player/angle.h"
#include "frees.h"
#include <X11/keysym.h>
#include <X11/X.h>
#include <math.h>
#include <stdio.h>
int keypress_handler(int keycode, t_cub3d_data *data)
{
if (keycode == XK_Escape)
destroy(data);
if (keycode == XK_Left)
data->player.yaw += ANGLE_SPEED;
else if (keycode == XK_Right)
data->player.yaw -= ANGLE_SPEED;
if (data->player.yaw > 2 * M_PI)
data->player.yaw -= 2 * M_PI;
if (data->player.yaw < 0)
data->player.yaw += 2 * M_PI;
if (keycode == XK_a || keycode == XK_d
|| keycode == XK_w || keycode == XK_s)
apply_angle(keycode, data);
return (0);
}
int keyrelease_handler(int keycode, t_cub3d_data *data)
{
if (keycode == XK_Escape)
destroy(data);
if (keycode == XK_a)
data->player.movement.x = 0;
if (keycode == XK_d)
data->player.movement.x = 0;
if (keycode == XK_w)
data->player.movement.y = 0;
if (keycode == XK_s)
data->player.movement.y = 0;
return (0);
}