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https://codeberg.org/ACME-Corporation/cub3d.git
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92 lines
2.5 KiB
C
92 lines
2.5 KiB
C
/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* draw_map.c :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: kcolin <kcolin@42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/07/17 14:20:00 by kcolin #+# #+# */
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/* Updated: 2025/09/08 13:58:59 by tchampio ### ########.fr */
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/* */
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/* ************************************************************************** */
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#include "../map/mapdata.h"
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#include "../player/player.h"
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#include "drawutils.h"
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#include "../consts.h"
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#include "img_data.h"
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void draw_2d_wall(unsigned int color, t_img_data *data,
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int x, int y)
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{
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int i;
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int j;
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i = 0;
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while (i < MAP_SIZE)
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{
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j = 0;
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while (j < MAP_SIZE)
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{
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my_mlx_pixel_put(data, x + i, y + j, color);
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j++;
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}
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i++;
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}
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}
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void draw_player(unsigned int color, t_img_data *data,
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int x, int y)
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{
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int i;
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int j;
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i = -(PLAYER_SIZE / 2);
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while (i < (PLAYER_SIZE / 2))
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{
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j = -(PLAYER_SIZE / 2);
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while (j < (PLAYER_SIZE / 2))
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{
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my_mlx_pixel_put(data, x + i, y + j, color);
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j++;
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}
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i++;
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}
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}
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void draw_heading(unsigned int color, t_img_data *data, t_player *player)
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{
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int x;
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int y;
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x = player->x * MAP_SIZE + player->dir_x * PLAYER_SIZE;
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y = player->y * MAP_SIZE + player->dir_y * PLAYER_SIZE;
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my_mlx_pixel_put(data, x, y, color);
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}
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void draw_map(t_mapdata *map, t_player *player, t_img_data *data)
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{
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int i;
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int j;
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i = 0;
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while (map->map[i])
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{
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j = 0;
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while (map->map[i][j])
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{
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if (map->map[i][j] == '1')
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draw_2d_wall(map->f_color, data, MAP_SIZE * j, MAP_SIZE * i);
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else if (map->map[i][j] == 'D' || map->map[i][j] == 'd')
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draw_2d_wall(0x00FF2E63, data, MAP_SIZE * j, MAP_SIZE * i);
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else if (map->map[i][j] == 's')
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draw_2d_wall(0x00E84545, data, MAP_SIZE * j, MAP_SIZE * i);
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else if (map->map[i][j] == 'M')
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draw_2d_wall(0x00F4CE14, data, MAP_SIZE * j, MAP_SIZE * i);
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j++;
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}
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i++;
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}
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draw_player(0x00FF0000, data, MAP_SIZE * player->x, MAP_SIZE * player->y);
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draw_heading(0x00FFFFFF, data, player);
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}
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