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https://codeberg.org/ACME-Corporation/cub3d.git
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- had to tamper at init with the map pointer to allow player to move - tweaked movement speed - allowed for multiple keys to be pressed at the same time - added collisions - had to modify minimap code because it segfaulted due to old code
68 lines
1.9 KiB
C
68 lines
1.9 KiB
C
/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* player.c :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: tchampio <tchampio@student.42lehavre. +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/07/29 11:42:44 by tchampio #+# #+# */
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/* Updated: 2025/07/29 14:44:44 by tchampio ### ########.fr */
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/* */
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/* ************************************************************************** */
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#include "player.h"
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#include "../map/mapdata.h"
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#include "../consts.h"
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// east west
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void init_lon(t_player *player, char dir)
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{
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if (dir == 'N')
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{
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player->dir_x = 0;
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player->dir_y = -1;
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player->plane_x = PLANE_VALUE;
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player->plane_y = 0;
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}
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else
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{
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player->dir_x = 0;
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player->dir_y = 1;
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player->plane_x = -PLANE_VALUE;
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player->plane_y = 0;
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}
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}
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// north south
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void init_lat(t_player *player, char dir)
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{
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if (dir == 'E')
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{
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player->dir_x = 1;
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player->dir_y = 0;
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player->plane_x = 0;
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player->plane_y = PLANE_VALUE;
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}
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else
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{
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player->dir_x = -1;
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player->dir_y = 0;
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player->plane_x = 0;
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player->plane_y = -PLANE_VALUE;
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}
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}
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void init_player(t_player *player, t_mapdata *map)
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{
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char dir;
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dir = map->map[map->starty][map->startx];
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player->x = map->startx + 0.5;
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player->y = map->starty + 0.5;
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map->map[map->starty][map->startx] = '0';
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player->health = 100;
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player->points = 500;
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if (dir == 'N' || dir == 'S')
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init_lon(player, dir);
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else
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init_lat(player, dir);
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}
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