cub3d/src/main.c

79 lines
3 KiB
C

/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* main.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: kcolin <kcolin@42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2025/07/17 14:14:30 by kcolin #+# #+# */
/* Updated: 2025/07/24 14:31:07 by tchampio ### ########.fr */
/* */
/* ************************************************************************** */
#include "../libft/includes/libft.h"
#include "../mlx/mlx.h"
#include "consts.h"
#include "map/map_checker.h"
#include "draw/draw_map.h"
#include "utils/hooks.h"
#include "utils/frees.h"
#include <stdbool.h>
#include <X11/keysym.h>
#include <X11/X.h>
#include <unistd.h>
#include <fcntl.h>
#include <math.h>
void init_player(t_mapdata *mapdata, t_player *player)
{
player->health = 100;
player->x = mapdata->startx;
player->y = mapdata->starty;
if (mapdata->map[mapdata->starty][mapdata->startx] == 'N')
player->yaw = M_PI;
else if (mapdata->map[mapdata->starty][mapdata->startx] == 'S')
player->yaw = 0;
else if (mapdata->map[mapdata->starty][mapdata->startx] == 'E')
player->yaw = M_PI / 2;
else if (mapdata->map[mapdata->starty][mapdata->startx] == 'W')
player->yaw = 3 * M_PI / 2;
}
int game_loop(t_cub3d_data *data)
{
mlx_destroy_image(data->mlx, data->img_data->img);
data->img_data->img = mlx_new_image(data->mlx, WIDTH, HEIGHT);
draw_map(data->map, &data->player, data->img_data);
mlx_put_image_to_window(data->mlx, data->mlx_win,
data->img_data->img, 0, 0);
mlx_string_put(data->mlx, data->mlx_win, 10, 10, 0x00FFFFFF, COMPILED_TEXT);
return (0);
}
int main(int argc, char **argv)
{
t_cub3d_data data;
if (argc < 2)
return (ft_printf("Error: Missing cub3d file\n"), 1);
data.map = ft_calloc(sizeof(t_mapdata), 1);
if (!check_cubfile(argv[1], data.map))
return (ft_printf("Error: Wrong map file. Reason: %s\n",
data.map->error), free_map(data.map), 1);
data.mlx = mlx_init();
if (data.mlx == NULL)
return (ft_printf("Error: Failed to initalize mlx\n"),
free_map(data.map), 1);
data.mlx_win = mlx_new_window(data.mlx, WIDTH, HEIGHT, "Cub3d");
data.img_data = ft_calloc(sizeof(t_img_data), 1);
data.img_data->img = mlx_new_image(data.mlx, WIDTH, HEIGHT);
data.img_data->addr = mlx_get_data_addr(data.img_data->img,
&data.img_data->bits_per_pixel, &data.img_data->line_length,
&data.img_data->endian);
init_player(data.map, &(data.player));
mlx_hook(data.mlx_win, KeyPress, KeyPressMask, keypress_handler, &data);
mlx_hook(data.mlx_win, KeyRelease, KeyReleaseMask,
keyrelease_handler, &data);
mlx_loop_hook(data.mlx, game_loop, &data);
mlx_loop(data.mlx);
}