cub3d/src/sprites/move_sprites.c

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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* move_sprites.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: kcolin <kcolin@42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2025/08/18 13:22:50 by kcolin #+# #+# */
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/* Updated: 2025/08/18 19:51:41 by tchampio ### ########.fr */
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/* */
/* ************************************************************************** */
#include "move_sprites.h"
#include "sprite.h"
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#include "../../libft/includes/libft.h"
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#include <math.h>
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void move_sprites(t_cub3d_data *data)
{
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int i;
double dx;
double dy;
double dist;
static double zombie_movement = MOVEMENT_SPEED / 1.5;
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i = 0;
while (i < data->sprite_counter)
{
if (data->sprite_list[i]->sprite_type == ZOMBIE)
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{
dx = data->player.x - data->sprite_list[i]->x;
dy = data->player.y - data->sprite_list[i]->y;
dist = sqrt(dx * dx + dy * dy);
if (dist > 0.0001)
{
dx /= dist;
dy /= dist;
data->sprite_list[i]->x += dx * zombie_movement * data->delta;
data->sprite_list[i]->y += dy * zombie_movement * data->delta;
}
}
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i++;
}
}