mirror of
https://codeberg.org/ACME-Corporation/cub3d.git
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44 lines
1.6 KiB
C
44 lines
1.6 KiB
C
/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* move_sprites.c :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: kcolin <kcolin@42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/08/18 13:22:50 by kcolin #+# #+# */
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/* Updated: 2025/08/18 19:51:41 by tchampio ### ########.fr */
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/* */
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/* ************************************************************************** */
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#include "move_sprites.h"
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#include "sprite.h"
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#include "../../libft/includes/libft.h"
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#include <math.h>
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void move_sprites(t_cub3d_data *data)
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{
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int i;
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double dx;
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double dy;
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double dist;
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static double zombie_movement = MOVEMENT_SPEED / 1.5;
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i = 0;
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while (i < data->sprite_counter)
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{
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if (data->sprite_list[i]->sprite_type == ZOMBIE)
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{
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dx = data->player.x - data->sprite_list[i]->x;
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dy = data->player.y - data->sprite_list[i]->y;
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dist = sqrt(dx * dx + dy * dy);
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if (dist > 0.0001)
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{
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dx /= dist;
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dy /= dist;
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data->sprite_list[i]->x += dx * zombie_movement * data->delta;
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data->sprite_list[i]->y += dy * zombie_movement * data->delta;
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}
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}
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i++;
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}
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}
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