cub3d/src/sprites/create_sprite.c

69 lines
2.3 KiB
C
Raw Normal View History

/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* create_sprite.c :+: :+: :+: */
/* +:+ +:+ +:+ */
2025-08-18 13:21:52 +02:00
/* By: kcolin <kcolin@42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
2025-08-18 13:21:52 +02:00
/* Created: 2025/08/18 13:52:23 by kcolin #+# #+# */
/* Updated: 2025/09/15 14:36:47 by tchampio ### ########.fr */
/* */
/* ************************************************************************** */
#include "sprite.h"
#include "../../libft/includes/libft.h"
#include "../cub3d_data.h"
#include "../utils/inits.h"
t_sprite *create_sprite(t_cub3d_data *data, char *texture,
2025-08-18 19:20:33 +02:00
double x, double y)
{
t_sprite *sprite;
sprite = ft_calloc(sizeof(t_sprite), 1);
if (!sprite)
return (NULL);
sprite->x = x;
sprite->y = y;
2025-08-18 19:20:33 +02:00
sprite->sprite_type = OTHER;
sprite->image = load_single_texture(data, texture);
return (sprite);
}
2025-08-12 16:15:02 +02:00
2025-09-09 14:09:20 +02:00
void create_zombie(t_cub3d_data *data, double x, double y)
{
if (data->sprite_counter > MAX_SPRITES - 1)
return ;
data->sprite_list[data->sprite_counter] = create_sprite(data,
"ressources/zombie.xpm", x, y);
data->sprite_list[data->sprite_counter]->sprite_type = ZOMBIE;
data->sprite_list[data->sprite_counter]->health = 250;
2025-09-09 14:09:20 +02:00
data->sprite_counter++;
}
2025-08-12 16:15:02 +02:00
t_sprite *place_right_sprite(t_cub3d_data *data, char c, double x, double y)
{
t_sprite *sprite;
if (c == 'M')
2025-08-18 19:20:33 +02:00
{
sprite = create_sprite(data, MYSTERY_TEX, x + 0.5, y + 0.5);
sprite->sprite_type = BOX;
}
2025-08-12 16:15:02 +02:00
if (c == 'Q')
2025-08-18 19:20:33 +02:00
sprite = create_sprite(data, REV_TEX, x + 0.5, y + 0.5);
2025-08-12 16:15:02 +02:00
if (c == 'J')
2025-08-18 19:20:33 +02:00
sprite = create_sprite(data, JUGG_TEX, x + 0.5, y + 0.5);
2025-08-12 16:15:02 +02:00
if (c == 'D')
2025-08-18 19:20:33 +02:00
sprite = create_sprite(data, DBLTAP_TEX, x + 0.5, y + 0.5);
2025-08-18 13:21:52 +02:00
if (c == 'z')
2025-08-18 19:20:33 +02:00
{
sprite = create_sprite(data, ZOMBIE_TEX, x + 0.5, y + 0.5);
sprite->sprite_type = ZOMBIE;
sprite->health = 250;
2025-08-18 19:20:33 +02:00
}
if (c == 'D' || c == 'Q' || c == 'J')
sprite->sprite_type = PERK;
2025-08-12 16:15:02 +02:00
return (sprite);
}