mirror of
https://codeberg.org/ACME-Corporation/cub3d.git
synced 2025-12-06 01:48:08 +01:00
feat: Made zombies killable
Code is almost normed I will make a function to handle sprites interractions
This commit is contained in:
parent
46b40540dc
commit
37bb56733e
6 changed files with 37 additions and 10 deletions
20
src/main.c
20
src/main.c
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@ -6,7 +6,7 @@
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/* By: kcolin <kcolin@42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/07/17 14:14:30 by kcolin #+# #+# */
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/* Updated: 2025/09/15 14:09:13 by tchampio ### ########.fr */
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/* Updated: 2025/09/15 15:45:27 by tchampio ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -34,12 +34,29 @@
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#include "sprites/move_sprites.h"
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#include "hud/hud.h"
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void kill_zombie(t_cub3d_data *data, t_sprite *zombie_ptr)
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{
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mlx_destroy_image(data->mlx, zombie_ptr->image->img);
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free(zombie_ptr->image);
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zombie_ptr->sprite_type = DEAD_ZOMBIE;
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}
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void handle_shooting(t_cub3d_data *data)
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{
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if (data->keypresses.is_space_pressed)
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{
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if (!data->player.weapon.is_auto)
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data->keypresses.is_space_pressed = false;
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if (data->player.aimed_zombie)
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{
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data->player.aimed_zombie->health -= 10;
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ft_printf("Shooting %p, now at %d HP\n", data->player.aimed_zombie,
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data->player.aimed_zombie->health);
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if (data->player.aimed_zombie->health <= 0)
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kill_zombie(data, data->player.aimed_zombie);
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}
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else
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ft_printf("Shoot!\n");
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}
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}
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@ -56,7 +73,6 @@ int game_loop(t_cub3d_data *data)
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move_sprites(data);
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data->player.aimed_zombie = NULL;
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raycaster(data, &ray);
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ft_printf("Current aimed %p\n", data->player.aimed_zombie);
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sprite_caster(data);
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create_hud(data);
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matrix_to_image(data);
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@ -6,7 +6,7 @@
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/* By: kcolin <kcolin@42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/08/18 13:52:23 by kcolin #+# #+# */
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/* Updated: 2025/09/09 14:08:10 by tchampio ### ########.fr */
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/* Updated: 2025/09/15 14:36:47 by tchampio ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -37,6 +37,7 @@ void create_zombie(t_cub3d_data *data, double x, double y)
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data->sprite_list[data->sprite_counter] = create_sprite(data,
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"ressources/zombie.xpm", x, y);
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data->sprite_list[data->sprite_counter]->sprite_type = ZOMBIE;
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data->sprite_list[data->sprite_counter]->health = 250;
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data->sprite_counter++;
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}
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@ -59,6 +60,7 @@ t_sprite *place_right_sprite(t_cub3d_data *data, char c, double x, double y)
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{
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sprite = create_sprite(data, ZOMBIE_TEX, x + 0.5, y + 0.5);
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sprite->sprite_type = ZOMBIE;
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sprite->health = 250;
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}
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if (c == 'D' || c == 'Q' || c == 'J')
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sprite->sprite_type = PERK;
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@ -6,7 +6,7 @@
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/* By: kcolin <kcolin@42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/08/18 13:22:50 by kcolin #+# #+# */
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/* Updated: 2025/08/20 12:38:53 by tchampio ### ########.fr */
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/* Updated: 2025/09/15 15:25:39 by tchampio ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -14,6 +14,7 @@
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#include "../map/collision.h"
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#include "sprite.h"
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#include <math.h>
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#include <stdlib.h>
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void make_move(t_cub3d_data *data, t_sprite *sprite)
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{
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@ -6,7 +6,7 @@
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/* By: tchampio <tchampio@student.42lehavre.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/08/05 12:59:44 by tchampio #+# #+# */
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/* Updated: 2025/08/13 14:44:02 by tchampio ### ########.fr */
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/* Updated: 2025/09/15 15:26:56 by tchampio ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -18,6 +18,7 @@
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typedef enum e_sprite_type
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{
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ZOMBIE,
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DEAD_ZOMBIE,
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PERK,
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BOX,
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OTHER
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@ -62,6 +63,7 @@ typedef struct s_sprite
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int sprite_draw_start_x;
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int sprite_draw_end_x;
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t_sprite_type sprite_type;
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int health;
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} t_sprite;
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#endif // SPRITE_H
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@ -6,7 +6,7 @@
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/* By: tchampio <tchampio@student.42lehavre.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/08/05 15:51:01 by tchampio #+# #+# */
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/* Updated: 2025/09/01 15:55:41 by tchampio ### ########.fr */
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/* Updated: 2025/09/15 15:41:09 by tchampio ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -16,6 +16,7 @@
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#include "sort_sprites.h"
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#include <math.h>
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#include "../../libft/includes/libft.h"
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#include "sprite.h"
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static void calculate_pos_and_transform(t_cub3d_data *data, t_sprite *sprite,
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int i)
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@ -128,7 +129,9 @@ void sprite_caster(t_cub3d_data *data)
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while (data->sprite_list[i] && i < MAX_SPRITES)
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{
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sprite_calculate_pos_and_dist(data, i);
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render_sprites(data, i);
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if (data->sprite_list[data->sprite_order[i]]->sprite_type
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!= DEAD_ZOMBIE)
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render_sprites(data, i);
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i++;
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}
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}
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@ -6,7 +6,7 @@
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/* By: kcolin <kcolin@42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/08/18 13:05:31 by kcolin #+# #+# */
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/* Updated: 2025/09/15 13:05:37 by tchampio ### ########.fr */
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/* Updated: 2025/09/15 15:39:44 by tchampio ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -53,8 +53,11 @@ void destroy_sprites(t_cub3d_data *data)
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return ;
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while (data->sprite_list[sprite] && sprite < MAX_SPRITES)
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{
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mlx_destroy_image(data->mlx, data->sprite_list[sprite]->image->img);
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free(data->sprite_list[sprite]->image);
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if (data->sprite_list[sprite]->sprite_type != DEAD_ZOMBIE)
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{
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mlx_destroy_image(data->mlx, data->sprite_list[sprite]->image->img);
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free(data->sprite_list[sprite]->image);
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}
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free(data->sprite_list[sprite]);
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sprite++;
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}
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