wip: trying to render sprites

This commit is contained in:
Theo Champion 2025-08-05 14:17:29 +02:00
parent d3ba05a36d
commit 134a6e14f0

View file

@ -6,7 +6,7 @@
/* By: kcolin <kcolin@42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2025/07/17 14:14:30 by kcolin #+# #+# */
/* Updated: 2025/07/31 15:01:00 by kcolin ### ########.fr */
/* Updated: 2025/08/05 13:20:05 by tchampio ### ########.fr */
/* */
/* ************************************************************************** */
@ -19,6 +19,7 @@
#include "raycast/raycaster.h"
#include "renderer/render.h"
#include "raycast/ray.h"
#include "sprites/sprite.h"
#include "utils/hooks.h"
#include "utils/inits.h"
#include <bits/types/struct_timeval.h>
@ -29,6 +30,9 @@
#include <fcntl.h>
#include "utils/time.h"
// for testing purposes
// TODO: Put all of that code in separated files
int game_loop(t_cub3d_data *data)
{
t_ray ray;
@ -56,6 +60,10 @@ int main(int argc, char **argv)
if (argc < 2)
return (ft_printf("Error: Missing cub3d file\n"), 1);
init_cub3d_data(&data, argv);
// placing a sprite next to player to ease debugging
data.static_sprite[0].x = data.map->startx + 1;
data.static_sprite[0].y = data.map->starty;
data.static_sprite[0].texture = mlx_xpm_file_to_image(&data.mlx, "ressources/box.xpm", &data.static_sprite[0].texture_width, &data.static_sprite[0].texture_height);
mlx_hook(data.mlx_win, KeyPress, KeyPressMask, keypress_handler, &data);
mlx_hook(data.mlx_win, KeyRelease, KeyReleaseMask,
keyrelease_handler, &data);