feat: Made zombies killable

Code is almost normed I will make a function to handle sprites
interractions
This commit is contained in:
Theo Champion 2025-09-15 15:46:06 +02:00
parent 46b40540dc
commit 37bb56733e
6 changed files with 37 additions and 10 deletions

View file

@ -6,7 +6,7 @@
/* By: kcolin <kcolin@42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2025/08/18 13:52:23 by kcolin #+# #+# */
/* Updated: 2025/09/09 14:08:10 by tchampio ### ########.fr */
/* Updated: 2025/09/15 14:36:47 by tchampio ### ########.fr */
/* */
/* ************************************************************************** */
@ -37,6 +37,7 @@ void create_zombie(t_cub3d_data *data, double x, double y)
data->sprite_list[data->sprite_counter] = create_sprite(data,
"ressources/zombie.xpm", x, y);
data->sprite_list[data->sprite_counter]->sprite_type = ZOMBIE;
data->sprite_list[data->sprite_counter]->health = 250;
data->sprite_counter++;
}
@ -59,6 +60,7 @@ t_sprite *place_right_sprite(t_cub3d_data *data, char c, double x, double y)
{
sprite = create_sprite(data, ZOMBIE_TEX, x + 0.5, y + 0.5);
sprite->sprite_type = ZOMBIE;
sprite->health = 250;
}
if (c == 'D' || c == 'Q' || c == 'J')
sprite->sprite_type = PERK;