feat: Made zombies killable

Code is almost normed I will make a function to handle sprites
interractions
This commit is contained in:
Theo Champion 2025-09-15 15:46:06 +02:00
parent 46b40540dc
commit 37bb56733e
6 changed files with 37 additions and 10 deletions

View file

@ -6,7 +6,7 @@
/* By: kcolin <kcolin@42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2025/08/18 13:05:31 by kcolin #+# #+# */
/* Updated: 2025/09/15 13:05:37 by tchampio ### ########.fr */
/* Updated: 2025/09/15 15:39:44 by tchampio ### ########.fr */
/* */
/* ************************************************************************** */
@ -53,8 +53,11 @@ void destroy_sprites(t_cub3d_data *data)
return ;
while (data->sprite_list[sprite] && sprite < MAX_SPRITES)
{
mlx_destroy_image(data->mlx, data->sprite_list[sprite]->image->img);
free(data->sprite_list[sprite]->image);
if (data->sprite_list[sprite]->sprite_type != DEAD_ZOMBIE)
{
mlx_destroy_image(data->mlx, data->sprite_list[sprite]->image->img);
free(data->sprite_list[sprite]->image);
}
free(data->sprite_list[sprite]);
sprite++;
}