norm: Fixed norm errors except for comments in main function

This commit is contained in:
Theo Champion 2025-08-11 11:03:51 +02:00
parent 4564db6f2f
commit b9b164e32d

View file

@ -6,7 +6,7 @@
/* By: kcolin <kcolin@42.fr> +#+ +:+ +#+ */ /* By: kcolin <kcolin@42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */ /* +#+#+#+#+#+ +#+ */
/* Created: 2025/07/17 14:14:30 by kcolin #+# #+# */ /* Created: 2025/07/17 14:14:30 by kcolin #+# #+# */
/* Updated: 2025/08/11 10:50:40 by tchampio ### ########.fr */ /* Updated: 2025/08/11 11:03:22 by tchampio ### ########.fr */
/* */ /* */
/* ************************************************************************** */ /* ************************************************************************** */
@ -53,9 +53,9 @@ int game_loop(t_cub3d_data *data)
data->delta = (get_milliseconds() - data->last_tick); data->delta = (get_milliseconds() - data->last_tick);
fps = 1000000.0 / data->delta; fps = 1000000.0 / data->delta;
fps_string = ft_itoa(fps); fps_string = ft_itoa(fps);
mlx_string_put(data->mlx, data->mlx_win, WIDTH - 20, 15, 0xFF0000, fps_string); mlx_string_put(data->mlx, data->mlx_win, WIDTH - 20, 15, 0xFF0000,
fps_string);
free(fps_string); free(fps_string);
//ft_printf("%d,%d\n", data->last_tick, data->delta);
return (0); return (0);
} }
@ -66,16 +66,19 @@ int main(int argc, char **argv)
if (argc < 2) if (argc < 2)
return (ft_printf("Error: Missing cub3d file\n"), 1); return (ft_printf("Error: Missing cub3d file\n"), 1);
init_cub3d_data(&data, argv); init_cub3d_data(&data, argv);
// placing a sprite next to player to ease debugging // FIXME: Delete this whole piece of code when we will init sprites from
// map
data.sprite_list = ft_calloc(sizeof(t_sprite *), 3); data.sprite_list = ft_calloc(sizeof(t_sprite *), 3);
data.sprite_list[0] = ft_calloc(sizeof(t_sprite), 1); data.sprite_list[0] = ft_calloc(sizeof(t_sprite), 1);
data.sprite_list[1] = ft_calloc(sizeof(t_sprite), 1); data.sprite_list[1] = ft_calloc(sizeof(t_sprite), 1);
data.sprite_list[0]->x = data.map->startx + 1; data.sprite_list[0]->x = data.map->startx + 1;
data.sprite_list[0]->y = data.map->starty; data.sprite_list[0]->y = data.map->starty;
data.sprite_list[0]->image = load_single_texture(&data, "ressources/box.xpm"); data.sprite_list[0]->image = load_single_texture(&data,
"ressources/box.xpm");
data.sprite_list[1]->x = data.map->startx; data.sprite_list[1]->x = data.map->startx;
data.sprite_list[1]->y = data.map->starty - 2; data.sprite_list[1]->y = data.map->starty - 2;
data.sprite_list[1]->image = load_single_texture(&data, "ressources/test_holed.xpm"); data.sprite_list[1]->image = load_single_texture(&data,
"ressources/test_holed.xpm");
mlx_hook(data.mlx_win, KeyPress, KeyPressMask, keypress_handler, &data); mlx_hook(data.mlx_win, KeyPress, KeyPressMask, keypress_handler, &data);
mlx_hook(data.mlx_win, KeyRelease, KeyReleaseMask, mlx_hook(data.mlx_win, KeyRelease, KeyReleaseMask,
keyrelease_handler, &data); keyrelease_handler, &data);