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https://codeberg.org/ACME-Corporation/cub3d.git
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Added flood fill algorithm finally, to check for holes in map
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parent
321ef3db7c
commit
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3 changed files with 44 additions and 5 deletions
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@ -6,7 +6,7 @@
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/* By: tchampio <tchampio@student.42lehavre. +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/05/06 13:16:11 by tchampio #+# #+# */
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/* Updated: 2025/06/22 00:17:39 by tchampio ### ########.fr */
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/* Updated: 2025/06/24 10:40:02 by tchampio ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -85,12 +85,12 @@ void draw_map(t_mapdata *map, t_mlx_data *data)
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int j;
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i = 0;
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while (map->map[i])
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while (map->mapflood[i])
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{
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j = 0;
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while (map->map[i][j])
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while (map->mapflood[i][j])
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{
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if (map->map[i][j] == '1')
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if (map->mapflood[i][j] == '1')
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draw_2d_wall(map->f_color, data, 10, 10 * j, 10 * i);
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else if (ft_strchr("NSEW", map->map[i][j]))
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draw_2d_wall(0x00FF0000, data, 10, 10 * j, 10 * i);
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@ -6,7 +6,7 @@
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/* By: tchampio <tchampio@student.42lehavre. +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/06/06 17:54:42 by tchampio #+# #+# */
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/* Updated: 2025/06/21 19:40:13 by tchampio ### ########.fr */
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/* Updated: 2025/06/24 10:40:30 by tchampio ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -53,6 +53,20 @@ void free_tab_length(char **tab, int length)
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free(tab);
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}
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void flood_fill(t_mapdata *map, int x, int y)
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{
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if (map->mapflood[y][x] == '1')
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return ;
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if (map->mapflood[y][x] == ' ' || map->mapflood[y][x] == '\n')
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map->isvalid = false;
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map->mapflood[y][x] = '1';
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flood_fill(map, x + 1, y);
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flood_fill(map, x, y + 1);
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flood_fill(map, x - 1, y);
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flood_fill(map, x, y - 1);
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}
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bool check_cubfile(char *file, t_mapdata *map)
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{
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int fd;
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@ -75,5 +89,8 @@ bool check_cubfile(char *file, t_mapdata *map)
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if (!check_bare_minimum(map))
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return (close(fd), false);
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map->isvalid = true;
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flood_fill(map, map->startx, map->starty);
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if (!map->isvalid)
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return (close(fd), ft_strlcpy(map->error, "Map has holes!", 16), false);
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return (true);
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}
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