mirror of
https://codeberg.org/ACME-Corporation/cub3d.git
synced 2025-12-06 01:48:08 +01:00
feat(player): redid all the movement code more details in desc
- had to tamper at init with the map pointer to allow player to move - tweaked movement speed - allowed for multiple keys to be pressed at the same time - added collisions - had to modify minimap code because it segfaulted due to old code
This commit is contained in:
parent
ac94e9e937
commit
faf5127829
11 changed files with 143 additions and 40 deletions
|
|
@ -6,7 +6,7 @@
|
|||
/* By: tchampio <tchampio@student.42lehavre. +#+ +:+ +#+ */
|
||||
/* +#+#+#+#+#+ +#+ */
|
||||
/* Created: 2025/07/29 11:42:44 by tchampio #+# #+# */
|
||||
/* Updated: 2025/07/29 12:04:52 by tchampio ### ########.fr */
|
||||
/* Updated: 2025/07/29 14:44:44 by tchampio ### ########.fr */
|
||||
/* */
|
||||
/* ************************************************************************** */
|
||||
|
||||
|
|
@ -58,6 +58,7 @@ void init_player(t_player *player, t_mapdata *map)
|
|||
dir = map->map[map->starty][map->startx];
|
||||
player->x = map->startx + 0.5;
|
||||
player->y = map->starty + 0.5;
|
||||
map->map[map->starty][map->startx] = '0';
|
||||
player->health = 100;
|
||||
player->points = 500;
|
||||
if (dir == 'N' || dir == 'S')
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue