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The registry is for storing weapons structs as they are closer to actual objects than simple data.
33 lines
1.2 KiB
C
33 lines
1.2 KiB
C
/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* weapon.h :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: tchampio <tchampio@student.42lehavre.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/09/17 16:50:52 by tchampio #+# #+# */
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/* Updated: 2025/09/18 11:54:22 by tchampio ### ########.fr */
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/* */
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/* ************************************************************************** */
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#ifndef WEAPON_H
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# define WEAPON_H
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# include "../draw/img_data.h"
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typedef struct s_weapon
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{
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t_img_data *texture;
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t_img_data *shoot_texture;
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char name[255];
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int damages;
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bool is_auto;
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bool is_shooting;
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bool reloading;
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int clip;
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int remaining_ammos;
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int base_clip;
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int base_ammos;
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} t_weapon;
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#endif // WEAPON_H
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