fix: changed ifs to else ifs for the perk hud code

This commit is contained in:
Theo Champion 2025-09-08 13:58:03 +02:00
parent 416b7a833d
commit baccf93ac3

View file

@ -6,7 +6,7 @@
/* By: kcolin <kcolin@42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2025/07/17 14:14:30 by kcolin #+# #+# */
/* Updated: 2025/09/05 20:25:30 by tchampio ### ########.fr */
/* Updated: 2025/09/08 13:56:27 by tchampio ### ########.fr */
/* */
/* ************************************************************************** */
@ -64,9 +64,9 @@ void draw_perks(t_cub3d_data *data)
{
if (data->player.perk_order[i] == REVIVE)
matrix_image_put(data, data->perk_logos[1], perk_pos, HEIGHT - 200);
if (data->player.perk_order[i] == JUGGERNOG)
else if (data->player.perk_order[i] == JUGGERNOG)
matrix_image_put(data, data->perk_logos[0], perk_pos, HEIGHT - 200);
if (data->player.perk_order[i] == DOUBLETAP)
else if (data->player.perk_order[i] == DOUBLETAP)
matrix_image_put(data, data->perk_logos[2], perk_pos, HEIGHT - 200);
perk_pos += 50;
}