e01e28a258
feat: add bad textures
2025-07-31 14:26:17 +02:00
Theo Champion
02940e9ecf
fix: readded matrix allcation (oopsy daisy)
2025-07-31 14:05:30 +02:00
Theo Champion
05e24d19f9
cleanup: moved initialization code from main() to a separate file
2025-07-31 13:41:16 +02:00
Theo Champion
7b0d05532c
cleanup(raycast): renamed render.c to walls.c to not confuse it with the actual renderer
2025-07-31 13:40:38 +02:00
e625e254f7
feat: allocate screen_matrix on the heap
2025-07-31 13:38:49 +02:00
Theo Champion
8d0a6d841b
feat(README): Added warning regarding certain valgrind errors
2025-07-31 12:20:19 +02:00
ca5fa86d10
fix: prevent zero-division in rare cases
2025-07-31 11:59:17 +02:00
Theo Champion
6fe6eb0a9a
norm: removed unused code
2025-07-31 11:30:21 +02:00
Theo Champion
3cc73fc8ce
feat: added colors depending on cardinal facing
2025-07-31 11:25:09 +02:00
Theo Champion
fb57ef253a
docs: documented ray struct
2025-07-30 16:46:31 +02:00
Theo Champion
f21b8dc448
fix: fixed norme
2025-07-30 16:40:33 +02:00
Theo Champion
e28cd1c85b
feat: readded minimap
2025-07-30 16:35:39 +02:00
Theo Champion
5281fe6abd
feat: made 3d... for the cub3d
2025-07-30 16:25:41 +02:00
Theo Champion
077659cd25
feat: Added raycaster (concept only no drawing yet)
...
Almost copy pasted from https://github.com/herbievine/42/blob/main/cub3d
but it's also copied from Lodev's ressource
2025-07-30 13:34:36 +02:00
Theo Champion
7c42208d20
dev: added ray structure
2025-07-30 12:07:45 +02:00
Theo Champion
a9b5fbd370
chore(map): changed spawn angle to north for easier debugging of angles:
2025-07-29 20:15:20 +02:00
Theo Champion
788f248c5e
fix: norme compliance
2025-07-29 20:13:43 +02:00
Theo Champion
b6eeea5e9f
feat(player): reimplemented angles
2025-07-29 19:50:23 +02:00
Theo Champion
e46f199606
fix: forgot to add header file
2025-07-29 15:03:10 +02:00
Theo Champion
2e1838e0bd
removal(player): removed old angle code as it's incompatible with new methods
2025-07-29 15:02:40 +02:00
Theo Champion
faf5127829
feat(player): redid all the movement code more details in desc
...
- had to tamper at init with the map pointer to allow player to move
- tweaked movement speed
- allowed for multiple keys to be pressed at the same time
- added collisions
- had to modify minimap code because it segfaulted due to old code
2025-07-29 15:01:31 +02:00
Theo Champion
ac94e9e937
fix(player init): deleted old init_player function in favor of the new
...
one
2025-07-29 13:33:58 +02:00
Theo Champion
9c710c13e3
fix: removed stash conflict
2025-07-29 13:33:04 +02:00
Theo Champion
1626b1d9da
fix(hooks): Reworked keypresses events
...
Keypresses (along with keyreleases) events are now using booleans, a
function in the game loop will apply various changes as the key are
pressed. By default every boolean are set to false
2025-07-29 12:33:58 +02:00
Theo Champion
fa3cb8da4a
fix(player): reworked angles for player and added player initialization
2025-07-29 12:29:59 +02:00
Theo Champion
6c5a15915f
removal: commented old raycaster loop
2025-07-29 12:13:05 +02:00
Theo Champion
5161bc4e49
feat(maps): added new map for easier testing of the raycaster
2025-07-29 12:12:12 +02:00
d856a10ffc
feat: calculate distance to first horizontal line
2025-07-29 12:02:25 +02:00
76fba8fd8a
feat: player coordinate are at the center of a tile
2025-07-29 12:01:39 +02:00
15de3cc857
feat: add utility function to convert coordinates from global to local space
2025-07-29 10:32:01 +02:00
b53fa93377
feat: separate utility functions for cardinal and intercardinal directions
2025-07-28 15:28:26 +02:00
8fd70cb18a
feat: utility func to get cardinal direction from angle
2025-07-28 15:26:28 +02:00
dd82d902a5
feat: draw view cone (without DDA)
2025-07-28 15:26:28 +02:00
b6ac8867e5
feat: send single ray
2025-07-28 15:26:28 +02:00
c19b4087b9
feat: draw view cone (without DDA)
2025-07-28 15:17:04 +02:00
805ddbab0b
feat: send single ray
2025-07-28 15:17:04 +02:00
Theo Champion
ff07c5cea1
feat(player init): Set the right angle depending on the letter on the map
2025-07-28 11:58:34 +02:00
Theo Champion
17768e24ae
fix(README): fixed typo
2025-07-25 15:06:06 +02:00
Theo Champion
0ce0ea78ee
fix: renamed ANGLE_SPEED to ROTATION_SPEED
2025-07-25 15:06:06 +02:00
Theo Champion
38feba022f
fix: added angle.c to the compilation chain
2025-07-25 15:06:06 +02:00
Theo Champion
ca82add75f
fix: created angle.c and moved part of the movement to comply with norme
2025-07-25 15:06:06 +02:00
Theo Champion
6f25b4e530
feat: added angle support
2025-07-25 15:06:06 +02:00
Theo Champion
300f5c2e19
chore: added libmath to compilation command
2025-07-25 15:06:06 +02:00
Theo Champion
bcb7f5dcd6
doc: added some documentation for angles
2025-07-25 15:06:06 +02:00
3c12c1594e
fix: give error for trailing chars after map
...
https://www.notion.so/Pas-d-erreur-detect-pour-une-map-avec-des-characters-apres-la-map-239551de06f480bc8f07e3fbe844ecd7?v=233551de06f480718417000cf26e3225&source=copy_link
2025-07-25 15:06:06 +02:00
3543807548
fix: give error for trailing chars after map
...
https://www.notion.so/Pas-d-erreur-detect-pour-une-map-avec-des-characters-apres-la-map-239551de06f480bc8f07e3fbe844ecd7?v=233551de06f480718417000cf26e3225&source=copy_link
2025-07-24 12:42:06 +02:00
2d3d614ab3
tests: add a script to quickly run the program through all bad maps
...
https://www.notion.so/Tests-automatique-pour-les-bad-maps-239551de06f48087a5d3da952ddfc296?v=233551de06f480718417000cf26e3225&source=copy_link
2025-07-23 13:20:35 +02:00
Theo Champion
4b861f77ea
fix: Used the right free function for the split
...
My bad I used free_map() but I should've used free_tab() I must've been
tired or something.
2025-07-23 12:27:49 +02:00
Theo Champion
279d155701
fix: removed useless NULL checks as demanded
2025-07-23 12:27:49 +02:00
Theo Champion
af8b63b0ca
fix(texture setting): Fixed leak when map starts before all textures are set
2025-07-23 12:27:49 +02:00