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37bb56733e
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50164e94bb | ||
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27af850525 |
13 changed files with 110 additions and 28 deletions
1
Makefile
1
Makefile
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@ -32,6 +32,7 @@ SOURCEFILES = \
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src/raycast/barricades.c \
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src/raycast/ray.c \
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src/raycast/walls.c \
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src/raycast/zombie_checker.c \
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src/renderer/render.c \
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src/sprites/create_sprite.c \
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src/sprites/move_sprites.c \
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@ -6,7 +6,7 @@
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/* By: tchampio <tchampio@student.42lehavre.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/09/08 17:27:12 by tchampio #+# #+# */
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/* Updated: 2025/09/10 15:59:15 by tchampio ### ########.fr */
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/* Updated: 2025/09/15 13:06:07 by tchampio ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -84,5 +84,6 @@ void create_hud(t_cub3d_data *data)
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draw_points(data);
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draw_perks(data);
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draw_round(data);
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matrix_image_put(data, data->player.weapon.texture, WIDTH / 2, HEIGHT - 175);
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matrix_image_put(data, data->player.weapon.texture,
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WIDTH / 2, HEIGHT - 175);
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}
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20
src/main.c
20
src/main.c
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@ -6,7 +6,7 @@
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/* By: kcolin <kcolin@42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/07/17 14:14:30 by kcolin #+# #+# */
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/* Updated: 2025/09/14 16:41:00 by tchampio ### ########.fr */
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/* Updated: 2025/09/15 15:45:27 by tchampio ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -34,12 +34,29 @@
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#include "sprites/move_sprites.h"
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#include "hud/hud.h"
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void kill_zombie(t_cub3d_data *data, t_sprite *zombie_ptr)
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{
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mlx_destroy_image(data->mlx, zombie_ptr->image->img);
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free(zombie_ptr->image);
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zombie_ptr->sprite_type = DEAD_ZOMBIE;
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}
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void handle_shooting(t_cub3d_data *data)
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{
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if (data->keypresses.is_space_pressed)
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{
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if (!data->player.weapon.is_auto)
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data->keypresses.is_space_pressed = false;
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if (data->player.aimed_zombie)
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{
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data->player.aimed_zombie->health -= 10;
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ft_printf("Shooting %p, now at %d HP\n", data->player.aimed_zombie,
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data->player.aimed_zombie->health);
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if (data->player.aimed_zombie->health <= 0)
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kill_zombie(data, data->player.aimed_zombie);
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}
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else
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ft_printf("Shoot!\n");
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}
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}
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@ -54,6 +71,7 @@ int game_loop(t_cub3d_data *data)
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move_player(data);
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handle_shooting(data);
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move_sprites(data);
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data->player.aimed_zombie = NULL;
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raycaster(data, &ray);
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sprite_caster(data);
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create_hud(data);
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@ -6,7 +6,7 @@
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/* By: kcolin <kcolin@42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/07/17 15:51:29 by kcolin #+# #+# */
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/* Updated: 2025/09/10 15:51:55 by tchampio ### ########.fr */
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/* Updated: 2025/09/15 13:18:49 by tchampio ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -15,6 +15,7 @@
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# include "../map/mapdata.h"
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# include "../draw/img_data.h"
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# include "../sprites/sprite.h"
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typedef struct s_vec2
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{
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@ -55,6 +56,7 @@ typedef struct s_player
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t_perks perk_order[3];
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t_vec2 movement;
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t_weapon weapon;
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t_sprite *aimed_zombie;
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} t_player;
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#endif // PLAYER_H
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@ -6,11 +6,12 @@
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/* By: kcolin <kcolin@42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/07/31 11:55:41 by kcolin #+# #+# */
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/* Updated: 2025/09/14 17:40:53 by tchampio ### ########.fr */
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/* Updated: 2025/09/15 14:08:27 by tchampio ### ########.fr */
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/* */
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/* ************************************************************************** */
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#include "ray.h"
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#include "zombie_checker.h"
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#include "barricades.h"
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#include "raycaster.h"
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#include "../player/player.h"
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@ -18,8 +19,8 @@
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#include "../cub3d_data.h"
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#include <float.h>
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#include <math.h>
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#include <stdlib.h>
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#include "../map/collision.h"
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#include "../../libft/includes/libft.h"
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void init_ray(t_ray *ray, int pos_x, t_player *player)
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{
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@ -58,21 +59,10 @@ void ray_calculate_step(t_ray *ray, t_player *player)
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void calculate_wall_dist(t_ray *ray, int x, t_cub3d_data *data)
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{
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int i;
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while (true)
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{
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if (x == WIDTH / 2)
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{
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i = 0;
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while (i < data->sprite_counter)
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{
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if (data->sprite_list[i]->sprite_type == ZOMBIE && ray->map_x == (int)data->sprite_list[i]->x && ray->map_y == (int)data->sprite_list[i]->y)
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{
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ft_printf("Zombie found\n");
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}
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i++;
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}
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}
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check_for_zombies(ray, data);
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if (ray->side_dist_x < ray->side_dist_y)
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{
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ray->side_dist_x += ray->delta_dist_x;
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37
src/raycast/zombie_checker.c
Normal file
37
src/raycast/zombie_checker.c
Normal file
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@ -0,0 +1,37 @@
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/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* zombie_checker.c :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: tchampio <tchampio@student.42lehavre.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/09/15 13:08:48 by tchampio #+# #+# */
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/* Updated: 2025/09/15 14:10:17 by tchampio ### ########.fr */
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/* */
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/* ************************************************************************** */
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#include "ray.h"
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#include "../cub3d_data.h"
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#include <stdlib.h>
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void check_for_zombies(t_ray *ray, t_cub3d_data *data)
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{
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int i;
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i = 0;
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while (i < data->sprite_counter)
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{
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if (ray->map_x == (int)data->sprite_list[i]->x
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&& ray->map_y == (int)data->sprite_list[i]->y)
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{
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if (data->sprite_list[i]->sprite_type == ZOMBIE)
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{
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data->player.aimed_zombie = data->sprite_list[i];
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break ;
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}
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else
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data->player.aimed_zombie = NULL;
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}
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i++;
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}
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}
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21
src/raycast/zombie_checker.h
Normal file
21
src/raycast/zombie_checker.h
Normal file
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@ -0,0 +1,21 @@
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/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* zombie_checker.h :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: tchampio <tchampio@student.42lehavre.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/09/15 13:09:54 by tchampio #+# #+# */
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/* Updated: 2025/09/15 13:10:44 by tchampio ### ########.fr */
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/* */
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/* ************************************************************************** */
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#ifndef ZOMBIE_CHECKER_H
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# define ZOMBIE_CHECKER_H
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# include "ray.h"
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# include "../cub3d_data.h"
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void check_for_zombies(t_ray *ray, t_cub3d_data *data);
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#endif // ZOMBIE_CHECKER_H
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@ -6,7 +6,7 @@
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/* By: kcolin <kcolin@42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/08/18 13:52:23 by kcolin #+# #+# */
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/* Updated: 2025/09/09 14:08:10 by tchampio ### ########.fr */
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/* Updated: 2025/09/15 14:36:47 by tchampio ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -37,6 +37,7 @@ void create_zombie(t_cub3d_data *data, double x, double y)
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data->sprite_list[data->sprite_counter] = create_sprite(data,
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"ressources/zombie.xpm", x, y);
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data->sprite_list[data->sprite_counter]->sprite_type = ZOMBIE;
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data->sprite_list[data->sprite_counter]->health = 250;
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data->sprite_counter++;
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}
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@ -59,6 +60,7 @@ t_sprite *place_right_sprite(t_cub3d_data *data, char c, double x, double y)
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{
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sprite = create_sprite(data, ZOMBIE_TEX, x + 0.5, y + 0.5);
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sprite->sprite_type = ZOMBIE;
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sprite->health = 250;
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}
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if (c == 'D' || c == 'Q' || c == 'J')
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sprite->sprite_type = PERK;
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@ -6,7 +6,7 @@
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/* By: kcolin <kcolin@42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/08/18 13:22:50 by kcolin #+# #+# */
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/* Updated: 2025/08/20 12:38:53 by tchampio ### ########.fr */
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/* Updated: 2025/09/15 15:25:39 by tchampio ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -14,6 +14,7 @@
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#include "../map/collision.h"
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#include "sprite.h"
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#include <math.h>
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#include <stdlib.h>
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void make_move(t_cub3d_data *data, t_sprite *sprite)
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{
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@ -6,7 +6,7 @@
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/* By: tchampio <tchampio@student.42lehavre.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/08/05 12:59:44 by tchampio #+# #+# */
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/* Updated: 2025/08/13 14:44:02 by tchampio ### ########.fr */
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/* Updated: 2025/09/15 15:26:56 by tchampio ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -18,6 +18,7 @@
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typedef enum e_sprite_type
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{
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ZOMBIE,
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DEAD_ZOMBIE,
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PERK,
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BOX,
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OTHER
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@ -62,6 +63,7 @@ typedef struct s_sprite
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int sprite_draw_start_x;
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int sprite_draw_end_x;
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t_sprite_type sprite_type;
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int health;
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} t_sprite;
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#endif // SPRITE_H
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@ -6,7 +6,7 @@
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/* By: tchampio <tchampio@student.42lehavre.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/08/05 15:51:01 by tchampio #+# #+# */
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/* Updated: 2025/09/01 15:55:41 by tchampio ### ########.fr */
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/* Updated: 2025/09/15 15:41:09 by tchampio ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -16,6 +16,7 @@
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#include "sort_sprites.h"
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#include <math.h>
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#include "../../libft/includes/libft.h"
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#include "sprite.h"
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static void calculate_pos_and_transform(t_cub3d_data *data, t_sprite *sprite,
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int i)
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@ -128,7 +129,9 @@ void sprite_caster(t_cub3d_data *data)
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while (data->sprite_list[i] && i < MAX_SPRITES)
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{
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sprite_calculate_pos_and_dist(data, i);
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render_sprites(data, i);
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if (data->sprite_list[data->sprite_order[i]]->sprite_type
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!= DEAD_ZOMBIE)
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render_sprites(data, i);
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i++;
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}
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}
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@ -6,7 +6,7 @@
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/* By: kcolin <kcolin@42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/08/18 13:05:31 by kcolin #+# #+# */
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/* Updated: 2025/09/10 16:00:47 by tchampio ### ########.fr */
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/* Updated: 2025/09/15 15:39:44 by tchampio ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -26,6 +26,7 @@ void destroy_texture(t_cub3d_data *data, t_img_data *data_img)
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void destroy_textures(t_cub3d_data *data)
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{
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int i;
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if (data->no_texture)
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mlx_destroy_image(data->mlx, data->no_texture->img);
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free(data->no_texture);
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@ -52,8 +53,11 @@ void destroy_sprites(t_cub3d_data *data)
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return ;
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while (data->sprite_list[sprite] && sprite < MAX_SPRITES)
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{
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mlx_destroy_image(data->mlx, data->sprite_list[sprite]->image->img);
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free(data->sprite_list[sprite]->image);
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if (data->sprite_list[sprite]->sprite_type != DEAD_ZOMBIE)
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{
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mlx_destroy_image(data->mlx, data->sprite_list[sprite]->image->img);
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free(data->sprite_list[sprite]->image);
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}
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free(data->sprite_list[sprite]);
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sprite++;
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}
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|
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@ -6,7 +6,7 @@
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/* By: tchampio <tchampio@student.42lehavre. +#+ +:+ +#+ */
|
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/07/31 13:28:47 by tchampio #+# #+# */
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/* Updated: 2025/09/10 15:51:42 by tchampio ### ########.fr */
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/* Updated: 2025/09/15 13:05:14 by tchampio ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -17,6 +17,6 @@
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void init_cub3d_data(t_cub3d_data *data, char **argv);
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t_img_data *load_single_texture(t_cub3d_data *data, char *path);
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void init_player(t_cub3d_data *data, t_player *player, t_mapdata *map);
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void init_player(t_cub3d_data *data, t_player *player, t_mapdata *map);
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#endif // INITS_H
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