Commit graph

240 commits

Author SHA1 Message Date
Theo Champion
ee56e2fdbd feat: added clips for the weapon 2025-09-16 16:07:41 +02:00
Theo Champion
c3cb34c3bb enhancement: Added a nuzzle flash for the gun 2025-09-16 15:59:07 +02:00
Theo Champion
b94e722ab9 feat: Added an aiming point in the hud 2025-09-16 14:19:28 +02:00
Theo Champion
37bb56733e feat: Made zombies killable
Code is almost normed I will make a function to handle sprites
interractions
2025-09-15 15:46:06 +02:00
Theo Champion
46b40540dc fix: Added a currently aimed zombie pointer to the player struct and improved zombie checker function 2025-09-15 14:14:50 +02:00
Theo Champion
50164e94bb dev: Added zombie_checker.c in the makefile 2025-09-15 14:14:02 +02:00
Theo Champion
27af850525 norme: Fixed norme errors 2025-09-15 13:11:59 +02:00
Theo Champion
5da3583077 dev: added new makefile rule for compiling with sanitizers 2025-09-14 17:43:46 +02:00
Theo Champion
c7c71690e2 dev: Added raycasting rule for zombies 2025-09-14 17:43:20 +02:00
Theo Champion
d7781f44d2 feat: Added shooting event 2025-09-14 17:42:48 +02:00
Theo Champion
b0ac26a7f6 wip: Adding weapon class and usage 2025-09-11 23:41:00 +02:00
Theo Champion
87c0a8a991 fix: fixed texture leakage 2025-09-10 15:19:30 +02:00
Theo Champion
ecb99e4840 norme: fixed a line that was too long 2025-09-10 15:03:55 +02:00
Theo Champion
5591ebd937 feat(barricades): added multiple textures for the barricades 2025-09-10 15:02:54 +02:00
Theo Champion
40e71b4616 norme: fixed norme issues 2025-09-09 14:17:08 +02:00
Theo Champion
7852962d56 feat: finished barricades 2025-09-09 14:09:20 +02:00
Theo Champion
9274a11c70 feat: "Added" zombie spawning from barricades 2025-09-09 13:20:50 +02:00
Theo Champion
35b83e4ff7 feat: Added new wall type (barricades) 2025-09-09 10:17:28 +02:00
Theo Champion
d295c77360 chore: Added barricade texture (temporary) 2025-09-09 10:17:04 +02:00
Theo Champion
88157d091e chore: New map added to test barricades 2025-09-09 10:16:28 +02:00
Theo Champion
a0f20b396c norme: fixed norme issues 2025-09-08 17:34:35 +02:00
Theo Champion
f407f5b7ce fix: fixed textures leaks 2025-09-08 17:11:58 +02:00
Theo Champion
80150ce24d removal(minimap): Removed zombie tile 2025-09-08 13:59:35 +02:00
Theo Champion
baccf93ac3 fix: changed ifs to else ifs for the perk hud code 2025-09-08 13:58:03 +02:00
Theo Champion
416b7a833d Added weapon hud 2025-09-08 10:36:52 +02:00
Theo Champion
fe665eaa4e fix: changed box texture 2025-09-05 20:06:25 +02:00
Theo Champion
f80eb125f5 feat: Added the round counter on the hud 2025-09-03 18:39:30 +02:00
Theo Champion
82d7941e81 feat: Added a little 'cheat' for the points 2025-09-03 16:41:51 +02:00
Theo Champion
c4e5ff619a fix: Initialized textures and perk orders to none for the player 2025-09-03 16:41:32 +02:00
Theo Champion
8d229e9c2b norme: Fixed norme error 2025-09-03 16:39:12 +02:00
Theo Champion
77a532a223 feat: Added perk logos to the left of the HUD 2025-09-03 16:38:38 +02:00
Theo Champion
cd7d0ddcfc fix: Fixed position of points 2025-09-03 16:37:28 +02:00
Theo Champion
647c8a5e48 dev: Added some ressources
- Added a new map to test the number of zombies
- Added temp textures for the perk logos
2025-09-03 16:34:24 +02:00
Theo Champion
b2ec8d079c dev(points): Reverted old base value for points 2025-09-01 15:43:30 +02:00
Theo Champion
8ecc7d3849 dev: changed the base point value of the player for debugging 2025-08-20 17:10:13 +02:00
Theo Champion
761d126ba2 feat(points): Finished point counter on the right of the screen
Some things are temporary, like the load single image function that
still has comments. I'll make a function like this to restore the
original code (almost). I'll also pass the pathes as constants for the
sake of maintainabilty and try to avoid some of the magic values in the
code for the same purpose.
2025-08-20 17:09:56 +02:00
Theo Champion
242cbe3c7c dev: Added a matrix image set function
- Amended for adding support of transparency, works the same as sprites
2025-08-20 16:54:14 +02:00
Theo Champion
70f6a36aad dev: Added width and height texture information 2025-08-20 16:39:39 +02:00
Theo Champion
33f0c4e896 fix: removed trailing BONUS definition 2025-08-20 16:09:21 +02:00
Theo Champion
792d8fc37a feat: Added point counter at the right of the screen (basic) 2025-08-20 15:49:31 +02:00
Theo Champion
4a2b4eb287 fix: Changed the fps counter, switched from a DMA to a static memory allocation 2025-08-20 15:32:57 +02:00
Theo Champion
9ec4a33fc8 dev: Added a ft_itoa_static function to avoid malloc'ing and free'ing every frame 2025-08-20 15:29:33 +02:00
Theo Champion
e8fac75779 dev: Created figures textures 2025-08-20 13:57:47 +02:00
fb4680e4bd
feat: close window and exit on window close event 2025-08-20 13:53:18 +02:00
Theo Champion
0771881690 feat: New texture for the double tap perk machine 2025-08-20 13:43:40 +02:00
Theo Champion
a6c6420398 fix: Used blocking check function instead of rewriting test 2025-08-20 12:49:33 +02:00
Theo Champion
c643d9f22a fix: Fixed inversion of x and y for blocking checks functions 2025-08-20 12:48:48 +02:00
Theo Champion
b138fe8100 fix(sprite caster): Fixed crash when sprites overlap
Actually I'm not that sure it's the sprite overlap but it happened when
the sprites overlapped too close to the player, but basically the
program tried to render pixels out of bounds from the images, tex_x or
tex_y were able to go < 0. I forcefully set them to 0 if it was the
case, and I didn't see really much of visual glitches or something.
Anyways I'll stop rambling in this commit, just to say I stopped a real
weird crash because when I tried using valgrind or sanitizers, the
program would behave well and not crash. Might be tied to how fast the
program renders frames ?
2025-08-19 19:45:00 +02:00
Theo Champion
0ac7c27445 norme: Fixed norme error 2025-08-19 19:13:58 +02:00
Theo Champion
38487527f9 feat: Improved movements for the sprite 2025-08-19 18:58:55 +02:00