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d7efc43f12
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fix: potential leak with gnl due to non-exhaustion
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2025-07-17 14:09:07 +02:00 |
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085a51ca6d
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todo: add todos from first review of the existing code
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2025-07-17 13:27:19 +02:00 |
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3dcfd09cff
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fix: make it build on nixos
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2025-07-17 13:17:29 +02:00 |
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Theo Champion
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be6c44c24b
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transforming markdown stuff into plain text streams
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2025-07-17 13:12:44 +02:00 |
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Theo Champion
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621c38573c
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transforming markdown stuff into plain text streams
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2025-07-17 11:54:49 +02:00 |
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Theo Champion
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aa9f9bf6de
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normed + finished movements
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2025-07-15 10:33:25 +02:00 |
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Theo Champion
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cc12b7554a
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sort of finished movements
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2025-07-10 12:04:17 +02:00 |
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Theo Champion
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4f573baf23
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Added a real rendering
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2025-07-09 17:30:16 +02:00 |
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Theo Champion
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3b495f213f
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added keyrelease event
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2025-07-09 17:12:10 +02:00 |
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Theo Champion
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a58783350d
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added movement vector movement core
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2025-07-09 17:08:01 +02:00 |
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Theo Champion
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ba42e0d3e1
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restarted movement core
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2025-07-09 16:45:13 +02:00 |
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Theo Champion
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a8abe903cb
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???
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2025-07-07 14:40:37 +02:00 |
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Theo Champion
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83fc0d7d35
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removed useless define, added PHONY rule
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2025-07-02 15:45:00 +02:00 |
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Theo Champion
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5c1d469cac
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Started bonus part
- added bonus rules in makefile
- added a BONUS define for bonus
- added a conditional check for characters
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2025-07-02 15:35:05 +02:00 |
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Theo Champion
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34db19c1a2
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testing with bonus rules
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2025-06-30 16:16:45 +02:00 |
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Theo Champion
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de740ad418
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added todolist
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2025-06-25 18:14:13 +02:00 |
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Theo Champion
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561ea7eb31
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updated gitignore
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2025-06-25 18:10:00 +02:00 |
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Theo Champion
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814bb3ff49
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removed vgcore files
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2025-06-25 18:08:53 +02:00 |
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Theo Champion
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2c009b5469
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removed leaks
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2025-06-25 18:08:19 +02:00 |
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Theo Champion
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c1484d2d3c
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started to move all variables to a struct
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2025-06-24 11:51:49 +02:00 |
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Theo Champion
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f9825feeea
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Added flood fill algorithm finally, to check for holes in map
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2025-06-24 10:41:50 +02:00 |
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Theo Champion
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321ef3db7c
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avant d'aller bosser a carreouf
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2025-06-24 00:17:33 +02:00 |
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Theo Champion
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b185cddbf0
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almost finished norm
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2025-06-21 00:17:09 +02:00 |
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Theo Champion
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977385492b
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Added frees for the mapdata structure
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2025-06-20 23:59:27 +02:00 |
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Theo Champion
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9ba3771ebf
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no flood fill I guess
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2025-06-20 19:54:20 +02:00 |
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Theo Champion
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b30dda9c62
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fixed some checking
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2025-06-20 19:45:40 +02:00 |
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Theo Champion
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63d4eb28ef
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added character checker and started the flood filling
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2025-06-20 15:40:50 +02:00 |
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Theo Champion
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1206ef2f3d
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Added wall check in the parser. Now doing the flood fill
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2025-06-20 15:24:05 +02:00 |
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Theo Champion
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9a39668872
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Removed vgcore files
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2025-06-20 12:44:11 +02:00 |
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Theo Champion
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f64508b093
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Removed invalid reads and writes
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2025-06-20 12:43:56 +02:00 |
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Theo Champion
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8bce796bcf
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Added map copy
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2025-06-20 12:07:03 +02:00 |
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Theo Champion
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0627a90bc4
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sdf
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2025-06-18 22:19:25 +02:00 |
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Theo Champion
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02079dfa87
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started to parse the 'real' map
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2025-06-16 17:03:32 +02:00 |
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Theo Champion
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d336d7bc15
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improved set_textures function
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2025-06-08 20:29:35 +02:00 |
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Theo Champion
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1d16d66d89
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Continued parser
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2025-06-06 18:38:21 +02:00 |
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Theo Champion
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5bc41d1a1f
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Updated README
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2025-06-06 14:04:58 +02:00 |
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Theo Champion
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00d0beadf1
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fixed everything
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2025-06-06 13:57:31 +02:00 |
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Theo Champion
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8eb1a4962c
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added texture "loading"
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2025-06-04 21:50:33 +02:00 |
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Theo Champion
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935370ac63
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Added filetype checking
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2025-06-04 19:16:59 +02:00 |
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Theo Champion
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8f99d23431
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finally compiled the real mlx
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2025-06-04 18:28:06 +02:00 |
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Theo Champion
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506386e190
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started to create verification
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2025-05-06 13:24:32 +02:00 |
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Theo Champion
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6669bad8fe
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starting to re-learn mlx
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2025-05-06 12:25:17 +02:00 |
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Theo Champion
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c2d23b9dc3
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created includes directory
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2025-05-06 09:30:32 +02:00 |
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Theo Champion
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2ce0fe98ff
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Made makefile and a basic ass main
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2025-05-05 17:09:11 +02:00 |
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Théo Champion
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62da60082d
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Added ressource + basic map file
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2025-05-03 23:54:34 +02:00 |
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Théo Champion
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dc0af074cd
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Moved gitignore from mlx
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2025-05-03 22:56:14 +02:00 |
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Théo Champion
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82d06d234a
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Added libft and mlx
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2025-05-03 22:54:55 +02:00 |
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Théo Champion
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8448ae3a23
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Added gitignore
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2025-05-03 22:54:44 +02:00 |
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Théo Champion
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7b1e6c7321
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Init commit
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2025-05-03 19:59:17 +02:00 |
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